The Let's Play Archive

God Hand

by mkob

Part 43: Update #42 Stage 6-1 to 6-3 feat. Alps and yoshesque

Wayne posted:

too late !


Shit is messed up but the show has to go on

Update #42

Stage 6-1 A Night On Bald Mountain; 6-2 Visiting Tiger Joe; 6-3 Revered By Demons (talky)
KMS 6-1 & 6-2 (non talky)
Fresh new game 6-3 with sexy crowd control and medley music (non talky)

Song used in 6-3 is The Mutant Shuffle from The House of The Dead: Overkill

In which I have bullied my two buddies Alps and yoshesque into doing blind voice commentary for this update (I gave Alps bullet points beforehand so he knew what to talk about in the video). Alps has worked on a couple GOD HAND tutorials in the past while yoshesque is worldwide famous for her Bayonetta 1 and 2 let's plays. Link to her current Bayonetta 2 LP thread here.

Don't forget to subscribe to their channels and turn off that pesky adblock before watching their videos!!

Note: Alps' audio is messed up because he's using a potato microphone.

Stage 6-1's title "Night on Bald Mountain" is a nod to "a series of compositions by Modest Mussorgsky". I'm sure you've heard the eponymous song at least one time in your life, it is most famous from its appearance in Disney's Fantasia.

Moveset used


New enemies

Tiger Joe is very similar to Sagat from Street Fighter as he's wearing the same eye-patch and seems to love spamming Tiger Uppercuts. The name "Tiger Joe" might be a reference to a character of the same name from an old Japanese superhero show called Kaiketsu Lion-Maru (see update picture, that's the guy.)

At 19:54, Tiger Joe drops a move called Left Twister, it has a High Attack Evade property and deals 12 damage.
You probably saw me use it in a previous video or two.

At 24:12 Alps starts talking about 4 Juggle types, which are:

-Juggle A: Characterized by their ability to send Mooks overhead immediately. Unable to do this for Elites and those heavier, however. Height is set regardless of *GDC
-Juggle B: Characterized by their ability to send Mooks and Elites the same range of ascension. It is weaker than its Type A counterpart when landed normally, but becomes much stronger on *GDC/MOW
-Juggle C: Characterized by their ability to send even Fatties into ascension, a rare property amiss from other Juggles. Similar to Type A however, the height is set regardless of GDC[
-Juggle D: Characterized by their ability to bounce enemies, rather than using them to fling them overhead. All Type C Juggles can be used to Prompt Cancel, however one cannot perform it universally.

*GDC: Stands for "Guard-Stun,Dizzy, counter-hit". Used to refer to the state in which an enemy is under any of these three situations. Can also be used interchangeably with MOW (Moment of Weakness)

*MOW: Stands for "Moment of Weakness". Used interchangeably with GDC, which means "Guard-Stun, Dizzy, counter-hit". The term is used to refer to the state in which an enemy is under any of these three situations.

(this is an excerpt from Alps' WIP on an enemy guide for GOD HAND. Writing video games guides hah what a nerd)