The Let's Play Archive

Grandia

by Edward_Tohr

Part 120: Missed NPC Chatter part 2

Welcome back!

So, you remember that thing I did where I missed some dialog, and had to go back and re-record it all later?

Turns out that I missed some stuff during the re-recording and only figured out that something was up when I went hunting for unused dialog, and managed to actually trigger some of it in-game.

Yaaaaaaaaaaay.

Let's start with the one that I stumbled across first.



: Maybe I ought to tell Aunt Lilly.

: Ha, ha, ha. It's not like that. I measure my height every year on my birthday and make a mark.

: This way I can tell just how much I have grown at a glance. See?

: Say, how old were you when you made this mark, Justin?

: Umm, I think I was...

: I remember. It was when I was 8 years old, same as you, Sue!

So yep. There's the in-game confirmation of Sue's age.



: Just think, Justin the shrimp!

: Ugh. I shouldn't a told you.

Naturally, you get a different conversation if you come back once Sue leaves.



And Justin's age is also flat-out confirmed here.

: I guess I won't be able to measure my height on the wall next year.

There's another small bit of dialog that changes once Sue leaves and you talk to Gantz in front of the Seagull.



: But come back quick if you can. Then I'll let you in my gang.

: Is this Gantz's handwriting...? Pretty gruff, but he's encouraging me in his own way.

: He he he, that's out of character for him....

: But thanks, Gantz! Thantz!

And let's wrap this up with a bunch of crap I missed over at Sult.



: Only the door is on the roof and all the walls are windows but not much else.

: Ah haha. It'd be fun living in a house like that-- like an adventure every day.

: Think there were people who lived in this house long, long ago? Wow, it's just so dramatic.

Justin would shit himself if he ever got to visit Pompeii.

... Come to think of it, I probably would, too. And I'm not much of a history guy.



: You mean this round rock?

: It's supposed to be important to the ancient civilization.

: He said it's too big to move.

: Why is this thing important? Looks like just a round rock. A fossilized egg...? No, can't be.

So that's where the Rock Bird came from!

(No, it isn't. This thing is still there on the way out.)



: Puff Puff Puff!

: Hey, hang on, Puffy! You can't go in there!

: I see, Puffy got enticed by the smell of the food inside.

: You are such a gourmand. ♥

: Both Puffy and Justin just go bonkers when it comes to food. ♥



Sadly, Justin doesn't even think of nabbing some free dynamite from here.

: Puff! Puff-Pufft!

: Yow! YIKES! Puffy, what're you doing! This is dynamite!

: Argh! Puffy, you're always sticking your nose into things!

: Puffy might be a kind of dangerous object too.

Further reasons why Puffy is the best: he's the only one who saw the opportunity to load up on Dynamite while it was still useful.



: What's wrong? Are you OK?

: Eew, how awful. This tent stinks REALLY bad.

: I've smelled this smell before.... It's a smelly smell. A smelly smell that smells.... smelly.

: I know, it's the same smell as the Blue Marlin.



A steam-powered gizmo can only mean one thing in this game....

: Oh, now I remember! That's the light the Inventor made a while ago.

: The light turns on, but...

: It gives off so much steam that you can't see anything around you.

: Nobody can use that thing.



: Oh! Pleased to meet you!

: Yikes, someone's here.

: I'm sorry, I didn't know.

: No, no. I would even lay down my life for Lieutenant Leen! For Lieutenant Leen, I'd go through fire, or to the bottom of the sea.

: He's talking in his sleep. But that Leen must be incredible to have such people serve her.



: Puffff-Puffff♥ Pufff-Pufft♥

: What's up, Puffy?

: Pufft-Pufft Pufft-Purrt. Puff-Puff-Puff! Puff-Puff-Puff! Puff-Puff-Puff! Puff-Puff-Puff! Pufft! Pufft-Pufft-Pufft!

Why yes, properly transcribing all of Puffy's dialog is an important use of my time.

: Puffy, it's no use trying to imitate it. This machine is NOT your friend.



: Wow, sounds like the army, but there sure are some scary women. I guess women have to be scary in the army.

This, of course, changes once you get your intro letter torn up.

: This must be the tent of those three. Nobody would want to see those meanies changing clothes!

Nobody indeed, Sue.

Anyway, next up is all the crap that changes on the way out.



: We'll know when we go to Alent! Liete.... Alent.... So many mysteries to solve!



: You, what are you doing!?

: Are we busted!? Run, Sue!

: Who said to clear the table? Food is still left on the plate! What a waste! (Mumble, mumble....) You shouldn't be wasting food!





: I thought this stone could block the entrance, but it's way too heavy.

: No good! Doesn't budge.

And that's (hopefully) all. Anything else that turns up is gonna be shunted off to a final "missed odds and ends"-type update at the end.

See you next time!