The Let's Play Archive

Grandia

by Edward_Tohr

Part 65: End of the World 1

Sorry for the delay, on vacation and there was a little bit of a snafu with the wi-fi.

----

Welcome back.

It's time.




(Put this shit on repeat.)





And yes, if that falls on you, you take damage.





And that little hump we ran over has collapsed.

This dungeon's gimmick is movement. Blocks will fall, raise up, rotate into position, rotate out of position... There's a lot happening, even before you consider the monsters.



Also, the compass doesn't point to the exit, it just spins.



More floor bread!



Oh, it was just pain. (another Seed of Speed)



Uh-oh.



Guess the ancients didn't want anyone climbing their crazy-high wall. The potion is... an Agility Fruit.

... I get the feeling there's gonna be a few "Feed 'em all to Justin!" posts.



Money! Yoink!



Wait shit



Yep, you can fall off some of the platforms here.



This one drops you off back at the beginning of the area.



So we've got this hole in the wall here.



Stepping into it causes these cubes to move into some more slots...



... Which reveals a few elevators.





Oh shit, that's the ceiling!



Feena and Sue have mastered the Wile E. Coyote method for ignoring gravity.



Once you use this platform, you can't backtrack anymore.







That's a lot of dudes.



That elevator leads us to the Paperweight.

Unfortunately, the staggering thing that Sue does when she gets hit doesn't count as being knocked down, and so this doesn't stop that from happening. Too bad.



The birds are flying around below us.



Oh c'mon, three palette-swaps of the same dudes in as many dungeons?



A better reward than the gold at the end of the path, that's for sure.



The other path leads to an elevator that leads to two more paths.



Treasure!



What?



Ow.



I... I'm sure it won't be entirely useless?



Y'know, for being as trap-filled and hard to scale as it is, this wall sure likes to build us a path forward.



A knife! And it's not even trapped or anything!



A wind-elemental knife, at that.





Yeah, this dungeon gives you no reason at all to conserve MP. Or worry about taking damage.





Hmm, not the normal dinner music? Guess I'll j-

: Hey, Justin? Are you going straight to sleep? Let's stay up a bit longer.

Bah. Sue's conversation here is also required, but to trigger her "Hey, you can't quit dinner" quote, you have to go through Feena's conversation first.

: Hey, are you going to sleep already, Justin? The fun has just started!

: Let's talk a little longer. Please? ♥

Well, since you did say "please"....

: The End of the World's so awesome! It sure is high! ♥

: Look, birds are flying at our height! They surprised me!

: Well, no matter how high this wall is, it must have a top. And we're going to get there!

: Uh-oh. There he goes again. Somehow, I don't think the world is as easy to explore as Justin says!

: But he's OK as long as I'm with him. ♥

: I know that the three of us can climb this wall for sure!

: Look, Justin! Look how far we can see! Is that Luc Village over there? I still can't believe it. We're actually climbing the End of the World. And look how far up we are!

: Ha! You didn't believe me, eh Feena? Nobody believed me. Not Java, not Gantz, nobody!

: Huh?! You mean Java the coffee-hound adventurer? Are you guys students of his?

: No, I wouldn't call us students.... But, uh, Feena... you know that old guy, Java?

: Everyone knows who Java is. Why, he discovered the "Java Plain".

: Coffee without sugar or cream?

: He's no longer an active adventurer. I hear that he's retired. You sure know a lot of great people!

: You shouldn't say he's retired, Feena! If Java heard that, he'd get mad!

: He'd yell like this, "You bet yer boots I'm still active!"

: That's what he'd say. ♥

: Well, we've got a big day ahead tomorrow. Let's do our best!



... Jeez, I've doubled my screenshot allowance for this update. Oh well.

Next time:




: Axe +1

: No levels gained.

: No levels gained.