The Let's Play Archive

Hand of Fate

by Anaxite

Part 2: Jack of Skulls



Part 2 - Jack of Skulls (YouTube)

Second verse, not quite the same as the first. The second dungeon throws more things at you: equipment variety, new enemy types, new floor layouts, more chance events, and the knowledge that you don't really know how deep a dungeon goes until you reach the end.

As long as you don't do anything stupid, you're not in any huge danger. Still, it's a good time to practice stocking up on equipment. And speaking of which, I really like the Hag's Wraps. Any cheap item with a clear upside and no downside is great in my book.

In the video, I mention how visiting shops and going over unknown items (face-down cards) is a great way to identify them. This is true, but I'm not going to do it all the time in the LP for two main reasons:
Whatever you do yourself should get you new content unless you try really hard to keep new cards out of your decks. And why would you?


The Suit of Skulls

Skeletons are a moderate upgrade from bandits. The melee variety can absolutely use their shield to block your attacks, making them momentarily impossible to damage unless you stagger them, use a special ability/artifact, or use another source of damage to your advantage. Riflemen are more of an annoyance due to their unblockable attacks, but their attacks come out slowly and infrequently. You could just walk out of the way if you wanted to.

Skulls are also our first enemy type that's weak to a particular damage type. This might make them seem easier to deal with, but they'll get some more tricks up their sleeve later on…

The Jack of Skulls

Serving as captains to squads of lesser skeletons, these unholy abominations strike fear into the hearts of all warm-blooded folk. For until this fiend is defeated, their legions are, effectively, endless.

He's just a bigger swordsman skeleton. The only real annoyance is his ability to revive fallen allies of his Suit, which can be interrupted by a few good attacks. If you equipped a mace, the fight is as good as over once you take him out.

If you didn't equip a mace, however, you'll have a slightly harder time taking him down while the entire battlefield is after you.