The Let's Play Archive

Hand of Fate

by Anaxite

Part 7: Jack of Scales & Soldier's Training remaining encounters

When I started the LP I wasn't 100% sure how live vs post commentary would work for this LP. I settled on live recording to give a better sense of how it actually feels to play the game, though it means you'll see everything I forget! I might also complain a lot about certain encounters or mechanics, but overall I do consider this a good game. I'll start adding subtitles where I can, or extra notes in these posts, to give better information.



Part 7 - Jack of Scales (YouTube)
Bonus - Finishing the Soldier's Training encounters (YouTube)

Mister Lionel! :argh:

I tell myself I like maces and hammers… but I promptly eat crow as they start to be my downfall. If you're better than I am at using slow weapons, by all means use them, but there's no shame in using a lower damage weapon just to make yourself more mobile. Play around with all the weapons and see what you can do.

Lizard Eater is a great blessing to have here, and I'm curious if this was somehow pre-ordained by the game. :tinfoil:

I appreciate that the game mechanics and resource management allows for different kinds of success and failure through runs. Even though in a previous run I bought off a gold-leeching curse to help me keep my gold up, here I don't have any gold at all, and it's not necessarily the end of a run! You're forced to get a little creative, like in more full-fledged roguelikes. Though it may prevent you from getting certain encounter tokens, you can survive for quite a long time if you play your cards right. Hah! Cards. Gettit?


The Jack of Scales

Their latent magical abilities mean these lizardmen are feared by all, even their own kind.

The Jack of Scales doesn't take us too much by surprise, as we saw the Suit of Scales before their official introduction in Story Mode.

The Jack does more damage than the standard lizardman, and has three attacks. His sword attack can be countered, but the tail swipe and tail smash cannot! I read that you can interrupt the tail attacks with a shield bash before the attack indicator appears—like some other attacks in the game—but I've never tried to do it consciously.