The Let's Play Archive

Hand of Fate

by Anaxite

Part 9: Queen of Skulls



Part 9 - Queen of Skulls (YouTube)

The dungeon is set up to try to lure you in with all those sweet, sweet item deals… only to curse you until you're just too hobbled. It's a trap! The Nomad fate is unintentionally appropriate, as that fate teaches you to make the best use of whatever you get.

Dark Dwellers are annoying, but there are a few artifacts that can make you bypass the encounter. Spirit Walk is one of them—kinda obvious when I think about it—and so you could stack the deck and try to go for it… or just try your luck and live with the pain cards.

The Nomad's Desert encounters have something to their solution, but I'm going to hold off on officially mentioning it until we complete the fate.

The Queen of Skulls

Few necromancers possess the skill or courage to attempt the creation of such a creature—any misstep during the ceremony could result in a hideously painful death.

The Queen is not too difficult, really. Her main attacks are ranged and unblockable: she will use either her rifle/musket or a grenade. Both are easy to dodge, so focus your attacks on the totem that will continuously spawn new skeletons. Once you get close to her, she has an unblockable melee attack that is easy to dodge as well.