The Let's Play Archive

Heroes of Might and Magic

by Darth TNT

Part 14

Update 14

So last time we...I...the peasants…okay, so nothing really happened. I built some stuff and explored a small part of the map. That’s it.

Day 7:

Kilburn was scouting the west and found a treasure chest with 2.000 gold.
Do you see those two trees flanking the small lake near the edge of the fog of war? That’s what he’s visiting next because I have no idea what it is. This isn't the first time we've seen it, there was, amongst others, also one right next to my second knight castle in the previous map. But it was guarded by unicorns that I didn't feel like fighting.


Aha, it's a shrine.


So it’s like a thieves guild. I have more gold and two castles, but blue still has more castles than me. A complex calculation tells me that they will have at least 2 castles and a village or castle. I don’t like that army strength flag. Didn’t they see my table in the previous update, I’m really strong!

I also found a barbarian village!


Charge!


Barf!


Rogues are pretty good. Their speed and no retaliation really helps them get around and deal the damage.


My cavalry only did 39 damage, 1 point short of killing the ogres.


I mostly did this for the experience and the money. Though maybe I should try and get trolls to help out. We can use some good ranged units. Spell power +1.


My new village is called Volcania and has just a goblin and orc dwelling.
Now what do I need for trolls?


I need a castle and an abode. Including the cost of building the itself bridge that's 10.000 gold with 30 wood and 50 ore. I'm going to focus on paladins first.


Antoine uses his new army to attack more pikemen guarding cash. You guys should be fighting for me, against me.


I had hoped that they would join us. But they didn’t.


Everyone helps out in the skirmish.


But bad planning on my end still allows them to attack my archers.


The goblins get the last hit and Antoine claims victory. He’s going to scout the desert. According to the story we could find help there.


Anyway, to the victor go the spoils.


I was contemplating getting another hero, so for the hell of it I check heroes for hire to see if there is anyone worthwhile and this guy shows up. What the hell is the AI doing that they already lost a hero carrying an artifact?

I want that artifact and I thought about a hero, it must be a sign!

I also buy another mage guild in this town. Mr. Sothoth then goes to help Kilburn clean up the left side.

Day 8:

This does remind me that this is a new spell:
Summon boat: Summons the nearest unoccupied boat. I wonder if this can summon camels.


Antoine visits the gazebo.

Meanwhile another jousting arena is built.

Day 9:

The windmill provides us with 2 crystals. I love this miller. And I found a crystal mine, of course it’s guarded by archers.


Still I really want that mine.


The centaur population drops dramatically due to arrow disease, but fast units like the rogues and the cavalry block the archers on the next turn.


They slaughter them.


That purse would look stunning on me and even if it didn´t I could pay you to like it. It´s one of those limitless money purses!


2.000 bucks! This is a steal for something that earns 500 me every day. I also discover this is one of the few times where the mine isn´t surrounded by its respective resource.

Offscreen, Yog picks up a campfire with 6 crystals. I only need 4 more to get my cathedral!


Antoine goes prospecting.

Day 10:

Almost.


Kilburn tangles with some elves guarding a sawmill.


Something is missing in this screenshot.


Vengeance is mine!


Victory and another sawmill! Considering my plans for the barbarian village an ore mine would've been better. There is one extra near my original castle guarded by nomads, I should probably get on that at some point. It just seems like a bit of a waste of time I should be spending attacking the barbarians.


Luck smiles upon me as the elves guarded a campfire which held crystal. This gives me exactly enough to buy a cathedral! If only I had more gold. Next turn however…


Yog claims the wood so Kilburn can scout around more and I start wondering if I should start scouting more up north soon.


Yog also provides Kilburn with his the lucky rabbits foot, because a lucky rabbits foot just looks silly on a barbarian. It will however perfectly complement Kilburn's man purse.

Day 11:

Kilburn visits the gazebo and levels up adding another defense point to his collection.

He also finds lots of elves and immediately heads back home. Cathedral time!


What’s all this then?


Two red eyes? That’s it? Home invasion tactics are go!


I'm sorry.

Saying no causes him to eat Antoine, I don't want to lose him. Let’s just throw some of our money at him. Fortunately I had enough money left.


Time to free that alligator head!


We can do this!


So the griffins killed the sprites. I could have had the cavalry attack the griffins on the first turn, but I decided to guard the archers instead. Sprites were goners either way.


I lost a cavalry. Stupid low HP count.


Anyway, the swordmen were just short of killing the griffin, so the dwarf moved in to finish the job. The archers can easily kill the remaining two griffins on their turn.


Victory!


2.000 gold for a +3 to defense? Sounds good to me.


Right, I saved Antoine. Next turn then. Apparently a barbarian life is equal in value to a breastplate.

Day 12:

New day, new alligator head.

Troyan also recruits a few archers from the cottage.


Yog follows Troyans example.


Day 12: Still no spice. Fortunately we brought plenty of fresh human shaped rations.

Day 13:

Kilburn is almost at home and Troyan reports in to give him some units and a breastplate.


No, he’s not going to pick up that gold. I just want to show you the road not taken. The sand doesn't slow him down, but the archers do.

Day 14:

A good day to get units.


I buy another level of mage guild and the gold just keeps coming. I look forward to the coming battles.


Winterkill is coming!

Day 15:

Kilburn visited the other castle to get some more units after which I decided he needs more bling. He has boots, a breastplate, a ring and a purse with rabbits foot keychain. He needs something on his head or he'll look ridiculous. So a quick stop at the dwarves and off we go.


I’m starting to wonder if those skeletons ever have anything. I’m going to upgrade my barbarian village when Kilburn is on his way. I have plenty of ore and wood and the gold flow is going well as well.

Day 16:

We stare at the enemy.


Come meet your doom!


Practice makes perfect.


Adding bling to add a +1 to defense. We are tanky as hell.


What am I doing?


Archers kill most of them.


That is until the peasants join in. The last few stacks are killed by the peasants.


Knowledge +1, which is something I wish Kilburn would get. He has good spells, but can only cast them once.


Money and sulfur, not that I needed sulfur.


Yog finds crystal and gold. The gold was very welcome since it allows me to the following.


Yes please. Time to go for trolls for a second army.

Day 17:

Suddenly blue out of nowhere! They didn’t come from the portal!


His army is not much, but the hero has either artifacts or a few levels behind him.


If you wanted to know how tanky we are. My swordsmen just took a rock to the face and I only lost 1.


So my paladins attacked his trolls and he immediately ran away. +1 attack for Kilburn. Now to find where he came from.


Yog finds another gate.

I buy an abode in the barbarian town so I can buy a bridge next. Troyan will become a second army.


Day 18:

Walking through the desert sucks.

I bought a bridge.

Day 19:

It’s not much, but doable. Especially with my stellar spell collection.


We found a dragon city. If you attack it you have to fight 5 dragons. If you win it acts like a gold mine guarded by, you guessed it, 5 dragons. I can easily take it, however...

Day 20:

this happens. He came from the north, so Kilburn will be heading north.


He has 86 goblins.


I accidentally blocked my rogues. These guys are starting to become dead weight on this team.


Goblins fall to a single attack.


Morale smiles at me. The paladins should be enough to kill the Cyclops, so I have the cavalry attack the ogres. I hope I can finish it this turn to keep him from running.


The cavalry are in tune with my desires and procure a lucky strike!


Just short a Cyclops!

Day 21:

Week of the druid!


And one pops up almost on top of Kilburn.


I trust Troyan to defend us now…or go after Kilburn and help siege.


Antoine finds the reinforcements, there’s a tent of nomads right here.

Yog runs home to be a mule.


Troyan didn’t have anything to do, so she checks out the local shrine. I’m still weaker? What kind of armies is this guy hiding?

Day 22:

The kind with zounds of goblins apparently.


It’s just over a hundred. Why does he have 10 attack? Oh, the enemy hero has 7.


I curse the trolls and move the paladins ahead to attack.


The goblins move and get a good morale boost. They attack the paladins and kill one.


He is not amused.


And so the strong survive.


The rogues want to help.


They poke the Cyclops in the eye.


The cavalry charge the Cyclops and kill two and the paladin kill 4 trolls.


You know what that means, run away! Defense +1 for Kilburn. That which doesn’t kill him makes him harder to kill!


Antoine founds us some extra crystal. Next turn I can either build another cathedral or a pyramid. I’ll build a pyramid to give the Cyclops a chance to shine.

I decide to invest in another hero to shorten the supply line to Kilburn.

Day 23:

Yog buys units and prepares to run back. I was short on money to buy the pyramid anyway.


I’m coming to winter! I do see some horse legs there, we're being expected.

You know this seems like a good place to stop. Next time I lay siege on the enemy!



Oh come one, I already killed zounds of goblins, lots of Cyclops and loads (not an officially sanctioned Heroes amount) of trolls how can he still be stronger?