The Let's Play Archive

House of the Dying Sun

by HerpicleOmnicron5

Part 1: Equipment


INTERCEPTORS:

"...the personification of the Harbinger fleet, our Executors danced through the battlefield like angels of death, felling heretic fighters and capitals alike."

PRIMARY WEAPONS:

- AC-1437 AUTOCANNON: Fires fast moving kinetic slugs that possess average range and damage characteristics.

SECONDARY WEAPONS:

- DG-FLC BLUNDERBUSS: Flechette cannons are imprecise, savage weapons. Magnetically accelerating shrapnel using the vessel's drive engines is both simple and extremely dangerous.

- 6B-VII FURY MISSILES: Also known as the Yellowjacket, the 6B-Fury launcher delivers variable salvos of anti-fighter warheads to the intended target, chopping through shields but struggling against hull. Because of their renowned tracking ability, FURY MISSILES excel at dismantling enemy drones.

- 4985J ECM-PULSE: Imperial bounty hunters often equip their vessels with ECM Pulse cannons that disable their targets, preparing them for boarding operations.

HEAVY WEAPONS:

- DKE-SCARAB TORPEDO: Scarab torpedoes are designed to provide our fighters with situational heavy strike capabilities. They are old technology and easily countered by point defense systems.

- F4-PURIFIER BOMB: Purifier Bombs were the Empire's answer to the dense flak screens prevalent during the last insurrection. They are engineered to withstand heavy point defense fire, but are slow and possess no internal guidance systems.


DESTROYERS:

"...the wall of obstinate destroyers protected the Dominus while its engines were being brought back online."

PRIMARY WEAPONS:

- AR-GRE HEAVY AUTOCANNON: It is the larger, capital-sized version of the cannons equipped on our fighters.

- AF-2 TORPEDO: It allows the bearer to pummel shields from long range. They are ineffective against hull and extremely vulnerable to point defense.

SECONDARY WEAPONS:

- PR.MK4 POINT DEFENSE CANNON: A super heated element is suspended in plasma in the center of the round. Upon hitting light armor, the element ignites and severely burns the outer hull from the inside out.

- OMNIFLAK: Omniflak has been used for nearly two centuries to deter both pirates and missile-class weaponry.


FRIGATES:

"...the lances carved through even the hardest armor plating, like the Emperor's sword through the flesh of his enemies during the First Culling.

PRIMARY WEAPONS:

- DF-EMBER LANCE: A hundred stars. Their births, their lives, their deaths brought to bear at a target. Extremely effective against both shield and hull, provided the frigate can get within firing range.

- 00A-T HEAVY ARTILLERY: This allows our frigates to stay at range and deliver exceptional destruction to enemy hulls.

SECONDARY WEAPONS:

- PR.MK4 POINT DEFENSE CANNON: A super heated element is suspended in plasma in the center of the round. Upon hitting light armor, the element ignites and severely burns the outer hull from the inside out.

- OMNIFLAK: Omniflak has been used for nearly two centuries to deter both pirates and missile-class weaponry.