The Let's Play Archive

House of the Dying Sun

by HerpicleOmnicron5

Part 2: Warlord - Part 1

Warlord - Part 1

Reveille: The numbness in your mind is flushed away by a combination of stimulants and familiarity. Have you been here before?

The Miser: TRAITOR LORD THUL has been given charge of the frontier territories and is running inspections on the rich ore cluster he inherited. Purge him.

Raid at Su'Meer's Cloud: A new waystation is in the early stages of construction at SU'MEER'S CLOUD. Destroy the caches, purge the workers.

The Cartographer: INV LANCER has captured the TRAITOR LORD JOR, but it has been disabled in hostile territory. INV HANGMAN is being sent to recover the prisoner. Defend it.

10 TRAITOR LORDS REMAIN

Codex:

I:

"The Dragon arises only for war. It lives in a killing trance old as the Emperor Himself.

When the Emperor is troubled, the Dragon awakes.

When the Emperor is satisfied, the Dragon sleeps.

-Errika of Rydirr, Imperial Skald

#

"NNI-8860 Imperial-grade transmission halo with soul shunt.

Superconductor carapace flushed with condensed superfluid helium.

Quantum stasis system. One occupant. Permanent seal."

-Specifications of the Dragon's Cask.

II:

Rhaal'tum Prime is the Emperor's throneworld.

From the Thousand Palaces the Imperial elite controls all trade.

Whoever controls Rhaal'tum controls the Empire."

-Errika of Rydirr, Imperial Skald

#

"The Indifferent Stroke: strike, succeed, withdraw, the enemy quivers to know that she was wholly ignored, might never have existed at all.

Supersensibility. How can it be? The Dragon proceeds exactly where it must, as if it has practiced the fight a hundred times before this first.

The Bone Road. One executor bears the Dragon, now another, now the first again: death from many points, turning like a pulsar, and you cannot find one body to kill."