The Let's Play Archive

House of the Dying Sun

by HerpicleOmnicron5

Part 10: Harbinger - Part 4

Harbinger, Part 4

Traitors Prince Aum and KINGSCLONE B1: Nothing here of note other than Aum having a jammer frigate and us fighting a clone of the "King."

House of the Dying Sun - Writing

This one is phoned in considering I'm really running out of material to discuss the differences between HotDS and Enemy Starfighter/its evolution.

I just rediscovered through trawling through the old thread that General Battuta (Who has worked on Blue Planet War in Heaven, a Freespace 2 mod,considered to be one of the best FS2 campaigns) is credited for writing the Codex and stuff. If so, then he's pretty damn good at what he does.

Regarding the poll last time, it's interesting that a majority of people blame streamlining for the limits on the upgrade system. I'm actually of the opinion that it is a conscious decision rather than simplification. In Kairo's devblogs he often mentioned communicating information to the player as vital, and I personally believe that he found it difficult to communicate the different loadouts of each ship without a considerable amount of work going into the decision, which is why I think it was a conscious limitation of the scope of the game. Also it would make the game far too easy to exploit through cheesy strategies, like hanging back in a tank-like command interceptor with kamikazes killing assassination targets in a single pass, which makes an already easy game easier. Ignore the many defeats in this video and the ones before, incompetence does not make the game harder, only longer.