The Let's Play Archive

It is dark in the cave

by That Italian Guy

Part 30: Murderville, Murderville

The Story so Far posted:

You are Thom "Mantis" Stormfist, Master Barbarian and [Assassin] Sebastian. You have travelled to the Dark Cave and the Great Pyramid to free your brother, the demi-God game developer Sebastian.

Together with Jake The White Deer Lady, you then travelled to the Temple of the Forester, where you met the Original Man; and finally, after being trained by the Fisherman in the art of magic, you reached the Castle of the Stars, where you rescued your friend Uriel.

You were succesful in this task, but your journey is still long: you have to solve the mystery of the so-called Missing Objects, discover what happened to the doctor (whose body you are carrying) and help your brother get back on his dev team.

BOOK III: Murderville, Murderville posted:

The Grand Mage of Guildforge has summoned you and your allies to his chambers to let you know that there's been a breakthrough: there is an opening on Sebastian's old dev team!

You have to act quick though - many demi-Gods are going to apply to it and the interviews are going to be held in the infamous city of Murderville:
you might have heard of this place, because it's where the Blind Elephant took you two years ago.

Only you and your allies can enter Murderville, but you'll have to work together to complete your mission: defeat all the mercenaries and establish a workable base in the city.

P.S. Please keep in mind that Murderville is ranked "Crushing" on the epic scale. As long as there are dev teams in the city, that have escaped from Guildforge, the devs of Guildforge won't be able to get access to the dev team's castle. This is where you and your friends will want to focus your attention.

P.P.S. Remember: all the kidnapped geniuses have been released and can roam free, although they are still being watched by Guildforge. A new group of mercenaries, hired by Guildforge, will be appearing in Murderville.

P.P.P.S. The two new tribes that are living in the city of Murderville might hold the key to one of the missing objects.

THE MONUMENTS OF THE END

There is no time to sleep as you are ready to embark on your biggest mission yet: you will want to find a way through all the monuments that lie in front of you, since the final boss is still a mystery.

Gather your tribe, and make sure that there is at least one person among your team who knows how to operate the computers. Then, take a break from all this digital madness and take a look at the following pages, to see your challenges and find out what comes after.

Armed with this knowledge, you kiss Gillian goodbye and assemble your team. Your initial destination on this journey will be:
1.
The library, since all the written information about the city is there, including some old research about the desert dungeon.

2. The palace of the Arid Desert King: you'll want to clear out the city of its evil and make sure that the different tribes get on the same boat.

3. The Cathedral: as the answer to your first two challenges, the monks will help you with the prison, so that you can find the keys of all the caged geniuses.

4. The train station: this will give you the chance to play an interesting mini-game that will teach you the habits of the animals who live in the city of Murderville.

5. Grave of the Elder Thor: all the old relics in the cemetery of the elder god could have some useful info for your quest.

6. The Cave of the Gods: the dwarven tunnels here might help you find the missing artifact of the dry lake: if you can't get there, you'll have to make do with the city's lost golden statue.

7. The Desert Queen's Palace: the trail to the Blind Elephant is getting colder and colder.

8. The Temple of the Wolf King: to reach this most sacred of temples, you'll have to fight your way through the temple and enter the courtyard.

9. THE DIRTY REVOLUTION: the mercenaries, because of the mission they are on, must have time to loot the city and, on top of that, make sure that they don't disturb the minions of the big black beastie that waits in the desert's depth.

10. THE BLACK CRYPT: the victims here can tell you a lot about what is going on in the city of Murderville.
We have also gained a level, as it is customary at the start of a new book!

Level up! posted:

You have leveled up! You gained a new level as a Barbarian and as an Assassin.

You have the nocks of the "Scythe" in your hands.

You are now part of The Knights of Izalith, a new community for City of Illusions: Dark Realms: Ancient Worlds.

Choose one of these powers:
A.
Hack: You get +2 on the Attack and Damage as well as on the Range and Duration.

B. Barbaric Rage: Increases the duration and increase the damage dealt by +3.

C. Bi-Dimensional Blink: Using this ability, you are teleported within a small radius of 5 meters. With the next use of this ability you are teleported within a random 5 meters radius again.

D. Assassin Step: Attacks enemies with the sword 5 times while you are near an enemy, which can be limited to a maximum of 15 attacks in one action.

E. Catastrophe: Causes the enemy to cast spells, and deal the usual damage to them. This ability may be used once every 20 seconds.

F. Kinesis: You become immune to a range of effects, including Sentry Traps, Poison, Water Holes, Rolling Water and Drowning for the duration of 2 rounds.

G. Mimic: You use this ability only while you have the necrostaff equipped, or you throw it to a direction within range. While doing so, you gain 3% of your physical and magic attack damage per 5 meters that the weapon moves.

You also gain a bonus to the following Attributes and Skills:

- Strength. Gain +2 in Strength

- Dexterity. Gain +2 in Dexterity

- Intelligence. Gain +2 in Intelligence

- Acrobatics. Gain +2 in Acrobatics

- Acrobatics. Gain +2 in Acrobatics

Not bad for a level up! Also I never noticed the rules were so granular in the previous books.


Thom "Mantis" Stormfist, the Master Barbarian (Lv 3.6) // [Assassin] Sebastian (Lv 2)

Attributes
Special Skills
Backpack
Quest Journal
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