Part 250: Tarshites
My question is this: are you interested in having a KODP Stormrider 'Bad Luck' Clan fanart or poetry slam contest? I'm willing to sponsor a gift of worth of cows (in forums upgrade) to the winner.
This is going to be a bit of a downtime year, with us focusing on exploring, trading a treasure, and doing a bit of everything else on the side.
Disease wasn't a big problem for us in the first place, but this is still welcome news.
Illator, a noble of Tarsh, comes to visit you. He tells you of his land. Tarsh is a kingdom to the northwest. Its people are Orlanthi who, like you, follow the laws of King Heort. They are from another part of the world, though, and may do things very differently from you. Once Illator has given you his news, he has an offer. Tarsh's king, Arim, is waging war against the empire to the north, called the Lunar Empire. Illator would like to hire some of your weaponthanes as mercenaries for a several-season military campaign. "There will be much loot," he says. "Many, many cows, you will gain."
-Decline his offer.
-Send a quarter of your weaponthanes.
-Send a token force.
-Send half of your weaponthanes.
-Send three-quarters of your weaponthanes.
We can loyally guard the stead while the other warriors go off to fight.
This reminds me of, there was a time that, something is making me think, I'm sorry, it's just on the tip of my tongue...
The greater the force we send, the greater the risk we take. (He's advising sending a quarter of our weaponthanes.)
And how exactly are they going to drive "many, many cows" all the way from the Lunar Empire?
No good outcome is ever guaranteed in war. We must balance the chance for great gain with the great risk of sending many warriors. (He's recommending a token force.)
His foe is the empire of the same red moon that gave our priests headaches before the Pharaoh came.
The greater the force we send, the greater the loot we will gain.