Part 273: The New King Is Dead Too
influential (your spelling was off)
Oh god, MORE CHOICES. Not only is there the typical cows and goods, but we can give them FOOD, too!
But I kind of wanted to get on with things already, and we have a shitton of everything to throw around, so they get a full spread. None of this spending is going to hurt - we need these guys to like us when we're ready to have a king elected from our clan, and we'll presumably have made back what we spent by the time that day comes.
That day's probably not going to come when we elect a new king to replace the defective one. We need time, man.
But for now, Sacred Time is here! It lets me finally see the extra spell our great temple decided to give us. I would have switched to Shield anyway, so no complaints here. Also, holy shit we initiated a lot of kids this year.
We get a terrible omen, so I guess this isn't the year to be spending money on interclan relations. We also get a second point of Heroism spending now that we have a Great Temple to Elmal.
What are our goals for this year? Also, vote for a heroquest to do this year since we always do one when it's safe anyway, and we really need to start pumping up our young nobles. List of heroquests & our young nobles are below.
Humakt The Champion. Possible rewards include strengthening the quester, defending against undead, reconciling the weaponthanes, obtaining a treasure, and bestowing Humakt's blessing upon our battles.
Chalana Arroy Heals the Scars. Possible rewards include healing the sick/wounded(which we don't have many of), mending a rift in the clan, making peace with a neighbor, making the quester wiser, or making our wounds heal faster in the future.
Elmal Guards the Stead. Possible rewards include strengthening our defenses, gaining fine horses, strengthening our leaders or the quester, warding against chaos, or reconciling the weaponthanes.
The Making of the Storm Tribe. Possible rewards include gaining Orlanth's blessing for tribe-making, improving our reputation or political abilities, and making the quester a strong leader.
Orlanth and Aroka. Possible rewards include bringing rain, strengthening our clan or the quester, making dragonewts fear us, or bringing back a treasure. We already got Splendorbread from this.
Ernalda Feeds The Tribe. Rewards include bringing back a (useless) treasure, increasing crop yield, making peace with the elves, making our cows healthy, reconciling the farmers, and strengthening the quester.
Lhankor Mhy Finds The Truth. Rewards include learning new myths, making our quester or the leaders wise, fighting darkness(whatever the hell that means), defending against chaos, and "learning more about dragon pass"(revealing more of the map, in reality).
Issaries the Conciliator. Rewards include "learning more about dragon pass"(revealing more of the map, in reality), learning the secrets of a myth, making the quester stronger, improving relations with a cult/another clan/outsiders, improving trade relations, and ending a feud.
(He's currently the fourth best leader in the clan.)
(Note: She's already a better magician than Loricon, although it's rather odd that she's an Issaries worshipper so bad at bargaining)