The Let's Play Archive

King of Dragon Pass

by Haifisch

Part 336: Issaries the Conciliator 1

Unfortunately for The Saurus, the game won't let us sacrifice thralls here.

Perhaps his questline will return someday, glorious Prax loot in hand.

I get Chalana Arroy to heal the wounded so that Jarolor's around for heroquest time. Even though he won't be questing in his god's name, we still need him healthy to get the bonus for having 7 different gods on the ring.

Before questing, I take a look to see if any new nobles have popped up and holy hell what is that get it away from me. Barngradus is still trying to have his goofy ol' smile, but it's not working so well anymore.

But at any rate, it's time to Issariesquest in hopes of strengthening Enerin. Luckily, we have a heaping pile of treasures(many of which aren't super-useful), which will be useful for reasons we'll see later on.

Nice beard, Enerin.

Blah blah Enerin propelled to the realm of the gods with the help of 91 worshippers from the tribe blah blah make Enerin stronger blah.

Since Issaries worshippers are all about talking to people and understanding them and convincing them of things, contacting the gods directly is much easier here than it is in Lhankor Mhy's quest. I don't think I've ever actually seen a worshipper fail to get the real gods to come along here, although knowing our luck, that'll happen somehow.

Those with sharp eyes may have noticed that this art is recycled from trying to convince the gods to come along in the Lhankor Mhy quest. These two quests are tied together in a lot of ways, which is a nice touch.

Enerin arrives in a dark and blasted place. The winds are strong and cold, which is good, but this place is unfamiliar to Enerin, and that makes her nervous; as the Traveling One, she should know every place where Orlanthi are found. There are Orlanthi here, though; one of them has the unmistakable demeanor of Lhankor Mhy, the know-it-all god. Enerin must decide how to convince Lhankor Mhy to come with her on his quest.

-Go on without Lhankor Mhy.
-"In exchange for your help, I will help you find The Truth, which is also missing."
-"It is a very confusing time and things are very mixed up."
-Leave the realm of the gods.
-"Without travelling, talking, and trade, we cannot remake the world."
-"You will learn new things if you come with me."

The legends may be useful here.