The Let's Play Archive

King of Dragon Pass

by Haifisch

Part 352: Loricon VS Skeletons 2

It's time to send everyone to help!


We didn't lose a single weaponthane from this. Loricon is truly the best/worst Chalana Arroyian.

Yet another new noble has appeared, and it's another Issarite. Those are more useful than Barntarites to a point, but we already have enough of them to keep busy on trading/diplomacy missions.

Speaking of which, let's get some more allies in the tribe!

Which is promptly complicated by Enerin suggesting the hardest option to make work in alliance negotiations.

But we make it work anyway.

Now to keep making nice with distant clans.

I'm rewarded with about a prophecy.

Despite our vast pasturelands, our herds outgrew them again. Time to cut some more trees and annoy the elves!

Oranda seems to be the motherly type. We also have no omens this year, which means that the year is even more directionless than normal!

Decide on our goals for this year, and pick a heroquest for us to do. A * indicates we've done the quest since forming a tribe.

Humakt The Champion. Possible rewards include strengthening the quester, defending against undead, reconciling the weaponthanes, obtaining a treasure, and bestowing Humakt's blessing upon our battles.

Chalana Arroy Heals the Scars*. Possible rewards include healing the sick/wounded, mending a rift in the clan, making peace with a neighbor, making the quester wiser, or making our wounds heal faster in the future.

Elmal Guards the Stead*. Possible rewards include strengthening our defenses, gaining fine horses, strengthening our leaders or the quester, warding against chaos, or reconciling the weaponthanes.

The Making of the Storm Tribe*. Possible rewards include improving the tribe's mood, regaining the king's favor, reconciling our tribe with another clan, gaining tribal regalia, making our clan king-makers, improving our reputation or political abilities, and making the quester a strong leader.

Orlanth and Aroka*. Possible rewards include bringing rain, strengthening our clan or the quester, making dragonewts fear us, or bringing back a treasure. We already got Splendorbread and the Klanth from this.

Ernalda Feeds The Tribe. Rewards include bringing back a (useless) treasure, increasing crop yield, making peace with the elves, making our cows healthy, reconciling the farmers, and strengthening the quester.

Lhankor Mhy Finds The Truth. Rewards include learning new myths, making our quester or the leaders wise, fighting darkness(whatever the hell that means), defending against chaos, and "learning more about dragon pass"(revealing more of the map, in reality).

Issaries the Conciliator*. Rewards include "learning more about dragon pass"(revealing more of the map, in reality), learning the secrets of a myth, making the quester stronger, improving relations with a cult/another clan/outsiders, improving trade relations, and ending a feud.

Uralda's Blessing. Rewards include making our cows more valuable or healthier, gaining a herd of cows, gaining a (useless) magical cow, increasing the cow knowledge of our people or the quester, protecting our cows from bad fortune, gaining dominion over bulls and bull-headed people, and being a highly efficient way to send female nobles off to their death.

People we've expressed an interest in improving: