Part 422: Horse-Wall 2We've reached a consensus on the right option, so let's see the wrong ones!
Curse those Yælme-loving Horse-Spawn!
Attacking them gets us some goods, but not a place in the sagas.
Offering tribute is boring.
This actually lets you pick another option, presumably because this is the first time going "DESTINY!" doesn't work.
And threatening them just backfires.
But the true option is getting Penterest hitched, because Elmal knows that's the only way to make him interesting.
I celebrate by having Koreng go buy us another treasure. Our mountain of shinies isn't large enough yet!
I then send an exploration party to the northeast for no particular reason.
Voballa's story has come to a sad end. Curse the Brown Boars.
Oh good, a treasure that would have been useful decades ago.
I buy it, of course. I don't know what counts as "desperate straits", but having a heroquest-related treasure never hurts.
Fortunately, the Rakstanti are fairly far away from us, so we're not doomed immediately.
Look at all of those goddamned horses.
Fairly boring omens this year, but that's offest by this being a heroquest year! Pick a heroquest for us to do!
Humakt The Champion. Possible rewards include strengthening the quester, defending against undead, reconciling the weaponthanes, obtaining a treasure, and bestowing Humakt's blessing upon our battles.
Chalana Arroy Heals the Scars. Possible rewards include healing the sick/wounded, mending a rift in the clan, making peace with a neighbor, making the quester wiser, or making our wounds heal faster in the future.
Elmal Guards the Stead. Possible rewards include strengthening our defenses, gaining fine horses, strengthening our leaders or the quester, warding against chaos, or reconciling the weaponthanes.
The Making of the Storm Tribe. Possible rewards include improving the tribe's mood, reconciling our tribe with another clan, gaining tribal regalia, improving our reputation or political abilities, and making the quester a strong leader.
Orlanth and Aroka. Possible rewards include bringing rain, strengthening our clan or the quester, making dragonewts fear us, or bringing back a treasure. We already got Splendorbread and the Klanth from this.
Ernalda Feeds The Tribe. Rewards include bringing back a (useless) treasure, increasing crop yield, making peace with the elves, making our cows healthy, reconciling the farmers, and strengthening the quester.
Lhankor Mhy Finds The Truth. Rewards include learning new myths, making our quester or the leaders wise, fighting darkness(whatever the hell that means), defending against chaos, and "learning more about dragon pass"(revealing more of the map, in reality).
Issaries the Conciliator. Rewards include "learning more about dragon pass"(revealing more of the map, in reality), learning the secrets of a myth, making the quester stronger, improving relations with a cult/another clan/outsiders, improving trade relations, and ending a feud.
Uralda's Blessing. Rewards include making our cows more valuable or healthier, gaining a herd of cows, gaining a magical cow, increasing the cow knowledge of our people or the quester, protecting our cows from bad fortune, gaining dominion over bulls and bull-headed people, and being a highly efficient way to send female nobles off to their death.