The Let's Play Archive

King of Dragon Pass

by Haifisch

Part 315: Odds & Ends


Well, that was helpful.


To move things along, I'm siding with the priests because a)we have piles of magic, making divinations highly reliable, and b)since when do tricksters tell the truth?


Now to start patching things up with some of those clans that don't like us because of RNG "make this neutral clan dislike us" rolls.




The clan I just sent a gift basket to decides to raid us before it gets there. Eurmal must think this is hilarious.


Oh well. Blood for the raging earth, at least.


Then the Vostangi come knocking on our doors, and Harvar gets another shot at glory.


He accepts it.


"The battle didn't last long," he says.


Oath seals bonds between clans. This basically means that other clans are more likely to uphold agreements they make with you. I was hoping for Humakt's final battle-oriented blessing(Morale), but eh.


Hopefully we can start taking random clans off the list of people lining up to fight us every Fire and Storm season, starting with these guys.


These guys aren't having very good luck with fighting this season, are they? Hopefully our gift basket made them feel better.


That cattle loss is really just because of us bribing our way to kingship this year.


Odayla really wants us to learn his blessings, it seems. As for the harvest omen, that's one of many good reasons for us to maintain most of our hilarious food surplus. (although I will start trading/giving it away if it gets too hilarious)

What are our goals for this year? Also, pick a heroquest for us to do. We've done Elmal Guards the Stead, Chalana Arroy Heals the Scars, and The Making of the Storm Tribe since forming a tribe.

Humakt The Champion. Possible rewards include strengthening the quester, defending against undead, reconciling the weaponthanes, obtaining a treasure, and bestowing Humakt's blessing upon our battles.

Chalana Arroy Heals the Scars. Possible rewards include healing the sick/wounded, mending a rift in the clan, making peace with a neighbor, making the quester wiser, or making our wounds heal faster in the future.

Elmal Guards the Stead. Possible rewards include strengthening our defenses, gaining fine horses, strengthening our leaders or the quester, warding against chaos, or reconciling the weaponthanes.

The Making of the Storm Tribe. Possible rewards include improving the tribe's mood, regaining the king's favor, reconciling our tribe with another clan, gaining tribal regalia, making our clan king-makers, improving our reputation or political abilities, and making the quester a strong leader.

Orlanth and Aroka. Possible rewards include bringing rain, strengthening our clan or the quester, making dragonewts fear us, or bringing back a treasure. We already got Splendorbread and the Klanth from this.

Ernalda Feeds The Tribe. Rewards include bringing back a (useless) treasure, increasing crop yield, making peace with the elves, making our cows healthy, reconciling the farmers, and strengthening the quester.

Lhankor Mhy Finds The Truth. Rewards include learning new myths, making our quester or the leaders wise, fighting darkness(whatever the hell that means), defending against chaos, and "learning more about dragon pass"(revealing more of the map, in reality).

Issaries the Conciliator. Rewards include "learning more about dragon pass"(revealing more of the map, in reality), learning the secrets of a myth, making the quester stronger, improving relations with a cult/another clan/outsiders, improving trade relations, and ending a feud.

Uralda's Blessing. Rewards include making our cows more valuable or healthier, gaining a herd of cows, gaining a (useless) magical cow, increasing the cow knowledge of our people or the quester, protecting our cows from bad fortune, gaining dominion over bulls and bull-headed people, and being a highly efficient way to send female nobles off to their death.

Young Nobles+People we've expressed an interest in improving: