The Let's Play Archive

Kingdom Hearts 358/2 Days

by 1234567890num

Part 76: Extra 1: Finishing Up Story Mode

Music: Lazy Afternoons


Welcome back. Now that we've completed the game, we're promoted to Legend rank .



Now you can pick up a new item at the shop called "The King's Return," kupo!



New rank means new items at the shop. We buy these two things. Like Gloomex said, we unlock Mickey by completing all missions, not by just completing the game.



There's actually 2 Slot Releasers on sale, but the second one is too expensive for us.



Instead, we buy this LV Quadrupler and the various LV+. High Jump LV+ is the main source of today's update.



We also buy Zero Gear and the Units. Zero Gear is a special weapon.



We're not going to use it now, though. I want to give Omega Gear+ some spotlight.

And I forgot to equip the LV Quadrupler




Anyway, in this update we're just going to collect everything that was unavailable because we didn't have High Jump LV+.

Video: Mission 25
Music: Lazy Afternoons
Music: Sinister Sundown


As a reminder, here's the location of the emblems. Just watch the video to see the route I took.



The hardest emblem to get is this one by far. There's only one spot in the whole area where we're high enough to be able to grab it.



Otherwise, this mission is a piece of cake now that we've got better mobility than way back then.



Now it's time to because we can. And because we kinda need some Hearts right now.

Video stops here
Music: Crossing the Finish Line






Music: A Day in Agrabah
Music: Arabian Dream


Ah, our final mission with Xaldin.



Just assume I'm killing all the Heartless offscreen, including these armor Heartless and the other Large Armors.



Getting up there is tricky. First, we need to get up to this small bit here. Standing on the yellow part won't work.

From there we can barely grab the ledge up there to get the rest of the treasures. It's kinda finnicky but not too bad.




These chests has an Elixir and Sight Unit (L). Not bad but not worth the endgame barrier.



Our next item takes place in...this mission.

Music: This is Halloween
Music: Spooks of Halloween Town


At least we can use magic now that we don't need to worry about the actual Leechgrave.



I could've sworn I got this badge the first time through



6 treasure? I could've sworn I grabbed 7.

Music: A Day in Agrabah
Music: Arabian Dream


Anyway, this was the mission with 2 Solid Armors and loads of Loudmouths.



Yes, I remember saying that I'd grab this chest offscreen. And I remembered doing that. Eh, whatever



The rest of the Heartless are up here, which can be reached the same way as before. The chests has Sliding Dash (3) and Curaga Recipe. One is more useful than the other.



And that's the mission. It shames me to say that I spent 5 minutes looking for Loudmouths I missed or any Heartless on the upper level while the ones I missed are 2 Fire Plants on the lower level

Music: Crossing the Finish Line


The Hearts multiplier really do make a difference. Also, I want to point out for no particualar reason that we got exactly 666 Hearts.



Music: Rowdy Rumble


The Unity Badge is right above our starting position but was too high to grab. We can fight the Dusks just fine and I'm not going to wait for the Samurais to appear to see if we can fight them. Next!



Music: A Day in Agrabah
Music: Arabian Dream


Just go up to the upper level using the same method as before and then glide.



Fighting the Invisible doesn't give any Hearts, but it does give a synthesis material that we can't get elsewhere.

Music: Lazy Afternoons


The reason we need Hearts now is to buy this ring. For reference, after the shopping spree at the beginning of this update, I had 3000 Hearts.



And now is a good time to talk about Zero Gear. You see, it has a special property. This is Zero Gear with no Ability Unit.



This is Zero Gear with 1 Ability Unit.



And this is Zero Gear with 2 Ability Units. Yeah, the Keyblade changes depending on the number of Ability Units equipped. And the combo changes too.

This is the only way we can wield Oathkeeper and Two Become One. Roxas can't wield just Obilivion, sadly.




Using 3 Ability Units loops it back to Kingdom Key+, which is fine because it has the highest stats of them all. The abilities are Defender (increases Def when low on HP), Damage Control a.k.a. Critical Half (halves damage on low HP), and Second Chance. It's very...defensive.

Second chance is tempting, but we need to go full on offensive to make THE boss more bearable. With 4 Sight Units and Critical Sun, we now have 46% Critical % and 77 Crit Bonus along with Critical Boost (enables critical hits with any attacks, not just combo finishers).




It's time, folks. We've done everything we can in other missions. Now it's time to face the ultimate enemy.

Video: Mission 89
Music: Sinister Sundown
Music: Tension Rising


Of course, we need to fight the other 6 giant Heartless again.



We're a lot stronger now, so they go down pretty quickly.



All of the normal Heartless can be killed in 1 combo.



That said, we still can't get careless. Auto-Life has to save me here because of it.



Yes, I know I'm showing the moment where I got hit by the attacks. Just watch the video to see me go through them a lot more quickly than last time.



Fun fact: Guard Armor and Powered Armor can only be killed when they're collapsed. Otherwise, they'll stay at 1 HP. Just one more strike against them.



Before we fight the Dustflier, we need to die first. We need that Auto-Life.



After that, I'm going to ACTUALLY USE AN ELIXIR

Optional Boss: Dustflier (Same video as before)
Music: Fight and Away


Anyway, Dustflier. It has a grand total of 3 attacks. All of them are started by this huge shockwave that drains over half of our HP if hit and causes a random status effect. Glide works well to avoid it, but jumping over it won't work.



Its first attack is a backflip that reduces most of our HP if it hits us in addition to causing a random status effect. It is also the easiest one to dodge. Just make sure you don't run into it before it finishes this attack.

[img]https://lpix.org/3325838/dustflier%203.png[/igm]

Its second attack is a charge. It deals a little lass than half our HP and causes Air-toss. It's by far the least dangerous attack.



Its third attack is fireballs. This is the most dangerous attack because it can stunlock and kill us. It's also vulnerable for less time compared to other attacks. Dodge Roll works best for this one.

Worth noting that if the fireballs hit the awning of the station, it will explode there. It's not really something we can exploit, but it's a nice bonus.




So our strategy? Hit it with aerial combos and hope for critical hits. It has a huge defense that normal attacks won't do anything. It's basically the only reason we jacked up our Critical % and Crit Bonus, really.

Technically we can use magic to snipe it from afar, but the damage is very low so don't even bother doing that.




Not shown: The previous attempts where I used 3 Ability Units for Second Chance and got killed after reducing it to 2 HP bars. Over the course of 10 minutes.

Fun fact: This is our second enemy that drops Premium Orbs, the other being Sky Grapplers in the second Games.


Video stops here
Music: Crossing the Finish Line


And that's ALL missions fully completed!

God, Dustflier was tedious. It's even more tedious than Ruler of the Sky, and that's saying something. I'm torn on whether it's better or worse than Holey Moley.

At least we can all agree that Mysterious Figure is still the worst boss overall


Music: Lazy Afternoons


Now you can pick up a new item at the shop called "Sora's Awakening," kupo!



This is our reward for completely completing all missions. The ability to play as Sora. Yay.

I mean, we kinda had that ability for all previous games (plus DDD), so it's not THAT special.




And finally, we have the Secret Reports. You might remember them being mentioned at the start of this update.



It's basically reports written by other members. There's no indication of who wrote it, but we can guess from the contents. Different reports have different writers.

They're unlocked by doing challenges. So...yeah. That's the reason I've been doing them in the first place. We only need to get one sigil to unlock them, but I have savestates, so I should be fine. Right?