Part 18: Episode XVIII: Dont Get KilledEpisode XVIII: Dont Get Killed
I doubt Koudelka ventured here expecting to witness a murder-suicide from a prolific serial killer couple. But thats just one of the many hazards present in any ill-conceived trip to the dark realm known as Wales. On the topic of desecration, before Koudelka continues forth, it seems like a good idea to loot Bessys body for any valuables. Its not like shell be needing em...
Bessys Rifle RD is a flat upgrade from the standard rifle in every way. At least, other than having six shots before reloading rather than twelve. Thatd be a spiffy upgrade if, ya know... we actually used rifles in this playthrough.
A neat, for lack of a better term, little detail with the Rifle RD it is missing two bullets for what should be obvious reasons. Considering how 99% of the time new video game weapons come magically full on ammo as soon as theyre picked up, even if the last person using it was dumping bullets until they were dry, its a decent attention to detail. That said, thats not actually what we want off Bessys corpse. If we examine her body, we get...
Weve got a key to Patricks Room. Considering every other character outside the playable party is confirmed dead by this point, that seems like a decent place to go investigate next. Unfortunately, its a key to his room from an indoor room. The courtyard entrance is still a no-go. And even if it were, Koudelka refuses to climb over the Hartmans corpses and return outside.
It was hard to notice during the cutscene, but were back upstairs from the torture room where Ogden ambushed Koudelka. For some reason he saw it fit to lug her, his axe and... a murder table up that ladder to get his axe killing on. That seems like a lot of effort when theres a perfectly good guillotine he could have employed right there. Ogden was a very troubled man...
The only way forward is back down into the blood splattered murder chamber downstairs. Now that Koudelka isnt having Ghost Visions and getting blindsided by serial killers, were free to explore the room.
Trying to exit through the double doors results in this prompt. I think this might just be translated poorly. The game actually wants us to investigate the doors on the other side of the room because there might be someone skulking about over there. Spoilers: Theres absolutely nobody beyond this door. Unless you count random battles against zombies and we all know that no, that does not count.
Ogden was a far messier boy than first suggested. I can see why Bessy shot him. Hes clearly been negligent about cleaning up his gore piles after the previous few axe murders and now he was going to add even more mess to the pile with another girl? Theres got to be a limit.
To progress we need to investigate that semi-familiar looking door on the far end of the room. But before we do that, Koudelkas head seems to be pivoting toward the blood sacrifice altar above the murder table. A closer inspection reveals...
Just your average mason jar full of human blood. Im not going to ask where the jar part came from since its clearly just a bowl on a statue full of blood with no jar present whatsoever. But details... Im sure itll feel right at home in Koudelkas inventory next to the severed arm shes still carrying around.
Anyway, about that door...
It seems the door is a no-go pushing or pulling. Lets just ignore that big gap in the door clearly large enough for Koudelkas rail thin ass to squeeze through. Climbing is not in Koudelkas skillset. Unless its up onto rooftops or a key item is involved. With that in mind, the frustrated Koudelka gets ready to leave, until...
Koudelka! Where are you?!
<runs to door> Over here! Im over here!
Oh thank God! I was so worried. Are you OK? Are you hurt?
<checks herself over> No... I'm OK. How about you?
I almost got creamed by that monster. Luckily I went down the side hallway.
Yeah, lucky you running away like that...
Ive punched a lot of weird things tonight. It wasnt always a good idea. I wasnt going to try my luck punching against that monster. But I guess your magic handled it since youre still in one piece, right?
No... that thing was invincible. I just ran away in the other direction.
Oh... So that demon is... just still hanging out in the church?
That seems... troubling. Not that itll follow us this way.
Walls caved in. We can't get back to the sanctuary.
<pulls on door> Ugh!
I figured you'd escape to the garden and youd be here. Thank God I took the underpass.
Thats a real leap in logic, but sure... <yanks door harder>
<gives up pulling on door and throws up hands> UGH! Its no use! This door wont open.
<slides into door frame>
Isnt there another way out? Arent you underneath the arbor?
<looks over shoulder> There is. There is another door across from the cathedral.
The cathedral! That's right! There's got to be another way out, a secret passage or something.
I guess Im already in a secret passage but that doesnt rule out this will lead to another one.
Thats the spirit!
<slides back into frame> OK, lets split up. Koudelka, start from that door. We'll go along the wall. Find a place to regroup. Clear?
<nods> Got it.
Watch out for monsters or that creepy couple from earlier.
Oh... I dont think were going to need to worry about them...
...Long story. Ill tell you about it later.
<starts to leave>
Don't get killed.
Tch... Same to you.
Sage advice from Mr. Plunkett. Despite clearly not agreeing to meet anywhere and just hoping to link up further in, it seems we need to return to the Monastery Library to hook up with the boys again.
Weve actually seen this door already from the other side back in Disc 2. It was in the same room as that Mortal Kombat ass looking acid pit room near where the gang fought the Mad Fly. Thats a decent clip from the Library.
But if the games text narration says theyll link up at the Library, I guess theyll link up at the Library. Now that Koudelka has spoken with James and Edward, shell now allow herself to enter the door on the opposite side of the murder chamber.
Hey Temporary Save, you actually gave a location on the nose for a change. Good on you. It might be in our best interest to make a Temp Save here just in case. We wouldnt want to have to rewatch all those cutscenes if an unfortunate incident befell Koudelka.
Especially since theres another Mortal Kombat arena ass looking room and the familiar prompt of a looming boss fight again. A solo character boss fight, naturally. Everyones favorite JRPG match-up... Stepping forward reveals...
Music: Incantation Again
Meet the Gug. Its like a Shokan from Mortal Kombat (a Goro boy for those not familiar with their Mortal Kombat lore ) boned a mantis man and out came this Z-List mutant. Despite having the very most 90s ass looking monster design weve seen so far, this creature is actually another monster ripped straight from H.P. Lovecraft.
The Dream-Quest of Unknown Kadath posted:
"It was a paw, fully two feet and a half across, and equipped with formidable talons. After it came another paw, and after that a great black-furred arm to which both of the paws were attached by short forearms. Then two pink eyes shone, and the head of the awakened Gug sentry, large as a barrel, wobbled into view. The eyes jutted two inches from each side, shaded by bony protuberances overgrown with coarse hairs. But the head was chiefly terrible because of the mouth. That mouth had great yellow fangs and ran from the top to the bottom of the head, opening vertically instead of horizontally."
Replace two paws on its arms with just four arms and yep... That kinda sounds like that. Gug isnt a particularly swift creature. It turns out chicken feet arent the most adapt at transporting a four-armed weightlifter. It does have a walking animation I enjoy where it pounds its fist like a beat-em up lackey trying to be intimidating.
Gug is mostly a physical attack based creature, which should be obvious given its burly physique, but it does have a magical attack in its moveset. It employs the Slavic Squat to cast its eldritch magicks, which is also an amusing animation. The attack itself is just an Earth elemental magic that Koudelka shrugs off barely taking damage.
You know this games damage calculus is off when summoning a meteor shower is overshadowed in damage four times over by just shoulder checking the same person. I guess thats what happens when your magical stats raise actual resistance to magic while your vitality stat just raises HP because hey... you can take more physical damage if youve got more health!
The final move in Gugs stable of amusing animations is the most spastic windmill punch imaginable. At least hes putting those extra limbs to good use with such a vicious assault.
Anyway, I had to redo this fight and have Koudelka hang out just to see any of Gugs attacks. The brawny special boy here has 5329 HP. Its an Earth elemental enemy, so its weakness is Wind elemental magic. And by weakness I mean it is cripplingly weak to Wind magic. They kind of over-tuned this fight in Koudelkas favor since its a solo match.
By that I mean two casts of Tornado and this thing is done in no time flat. Especially with our Koudelka having Level 2 Tornado. If youre wondering if were overleveled. Nope. I played through this the first time with about five less levels and a Level 1 Tornado and Gug still died in three casts instead of two. Its just an extraordinarily weak boss.
Music: Level Up!
Our reward for slaying Gug is a sawed off shotogun if this description is to be believed. Like the Rifle RD, this is a flat upgrade to the original Shotgun 2. Im fairly disappointed Gug didnt just pull out a sawed off and blasted Koudelka mid-battle. Though given the amount of damage bullets do to our party compared to near everything else... perhaps that would have been a wee bit unfair.
In any case, that concludes Koudelkas first and only solo character gimmick boss fight. Tune in next time as Koudelka continues her exploration of the seedy Nemeton underbelly, befriends some unusual dinguses and perhaps links up with the rest of the party as the worst night in Wales continues.
Video: Episode 18 Highlight Reel
Koudelka Concept Art Ugh. Axe murder victim sludge is all over her boots.