The Let's Play Archive

Labyrinth

by Awesomonster

Part 3: Sassy Walls




Chapter 1: Sassy Walls


So here I am, alone, apparently barefoot, and enthralled due to my unnamed 'weaknesses'. What weaknesses I have that would make me suddenly be sucked into a movie by David Bowie, I have no idea, but thems the breaks, I guess.

Despite what it looks like, going left or right leads to a lot of nowhere. You can walk and walk and walk and find nothing. And then you have to walk and walk and walk all the way back to the door, at what I like to call our 'gimpy hunchback pace'. So our only sensible choice is heading through those big open doors. I can always come back out if I really ha-



Aw, crumbs.




So okay, here we are in the Labyrinth, with it's eye acheing bricks. As you can see, we have a new list of verbs to go with our graphical evolution. They are: adumbrate (a word particularly loved by Douglas Adams meaning to forshadow), ask, call, close, congratulate, drop, eat, give, hit, insert, insult, inventory, load game, manicure, open, save game, take, time, and use. Yes, they got rid of complain, but now we can manicure stuff, guys!! If you want to see me try any of the verbs on anything, feel free to ask. It often leads to screwing yourself over, but I have more than one saved game and AppleWin has save states, so nobody cares.

Another thing of note is the bar right above the list of verbs with the two white dots. The one in the middle is me and the other one to the right is a person. There are wider, grey dots that are objects. This thing helps a LOT.

So let's go see who that dot is!



On the way there we encounter our first bit of wall sass, already taunting us about not being able to find a door about 10 feet from the entrance. I've been here less than a minute. Oh snap, game, you sure got me.



It turns out that mystery dot is Hoggle, our first of many cameos from the movie. Unable to discover if he is really a woman in a costume from afar, I approach him, but then he decides to shout at us that we're not good enough to escape without his help. Since the first thing he says to us is some straight up dickery, let's mess with him.

Ask:
: What's the point – You won't ever find your way out.
Congratulate:
: Oh, you want something, do you? That won't work!
Insult:
: Well if that's how you feel, GOOD BYE.
Hit:
: Why did you do that? (Hoggle's equivalent of “Ouch! What do you do!”)

These last two will result in him marching off angrily. So let's try to give him something. We have a camcorder, a cup, 2 dollars, our ill-gotten nickel, popcorn, 2 quarters, and a ticket. The ticket seems the least useful of everything, so let's try that.

I apparently didn't get it in any of my screenshots, but giving him the ticket makes him get a big grin on his face and his attitude toward us changes immediately. Maybe tickets are the Labyrinth's cocaine. That would explain his smile. But are any of his responses different?
Ask:
: Nothing is as it seems here. Words and things get confused.
Congratulate:
: You really think so? Aw, thanks!

Ultimately this is an exercise in futility, as in spite of his claims that we won't get out without his help, he is completely useless. So I reloaded to before I gave him my ticket and punched him again. Let's move on.

Down the way a little, there's an object of some sort, and since this is an adventure game, our goal is to steal everything we find lying around in the dirt. Well, at least we draw the line at rocks and logs, right? Ha ha!



Turns out it's a log. I took a screenshot of it to show just how large it is before I take it and carry it around with me. Hopefully it won't turn out to be my husband or people will just think I'm crazy.



Don't ask me where I put it.

There's another grey blip, let's go for it! We keep passing more sassy walls, saying things like “Have you found the door yet?”, “Go thru the door!”, “The door is plainly marked”, “There is a door here!”, and “Go thru the word door” WHAT COULD THEY POSSIBLY MEAN.



Turns out the other thing is a rock. We're really moving up in the world now!



So, now we've obtained all the objects we can see on the little radar bar, let's try to find that door! Have you guys figured out the puzzle yet? It's a doozy!



Well if you haven't, let me explain it to you. See, humans have this thing called depth perception and apparently the girl in the movie, Sarah, had none and basically the door is the sassy graffiti on the walls. What wonderous new place will it lead to?! It couldn't possible be a place with more walls, RIGHT?

Next time: Chapter 2 – Thank God Goblins Are Noisy Walkers