The Let's Play Archive

Legaia 2: Duel Saga

by LJN92

Part 27: Welcome to the Arena

Chapter 26 – Welcome to the Arena

The arena’s been open to us for some time now, but I was always going to put it off until the end to complete. You’ll know why by the end of this chapter.

Side scenes are mostly done by now, but there’s a few that relate to the arena specifically. As we come in, we notice Kazan at the front desk…

He’s engaged in his favourite pastime: being a creep.

“It is true that I am old. But if you see me fight once, you’ll forget how old I am!”

Juana: “B….bu…..buuuuut….Oh! Lang the Wanderer!”

It’s definitely not Cocky Lang’s canon decision, but let me show you what happens if you encourage Kazan.

”Creepy Wingman Lang” posted:

(Ah…Aha! Ah yes…When she takes a step back, I take one forward. Here I go!)

Juana: “Huh?!? What are you thinking!? You pervert!”

Kazan gets the “Playboy” nickname from this. It’s not the ending we pick, but it’s the ending Kazan deserves.

If we choose to “Help Juana”…

”Aggressive Lang” posted:

“Master, I don’t think you should. She doesn’t seem to like it.”

“You shut your mouth! Don’t get in my way! I won’t tolerate it, even from you…”

“Ho! Really? Finally! It is my time to bloom! I have reached my spring! Hah ha! Heh he! I must train for the next fight!”

Cocky Lang chooses to diffuse the situation.

(Hmph! You would never understand my loneliness!!)

(Fine, but being forceful is no good. You’ll have other chances, Master!)

Juana: “N, No! I like strong, fighting men! I’ll cheer for you, Kazan!”

The utter irony that stopping Kazan makes this work out for him.

Now let’s actually fight in the arena!

We’ve seen the list before, but it’s here to refresh your memories. We’ll go through each tournament mode from the top down.

First on our list is the “Championship Tournament”.

Championship Tournaments

Click here to me take down all the champions.

These are the most straightforward experiences in the arena. You just fight 8 battles and win a prize at the end.

As for what you fight? Well…

It’s the exact same medley of monsters we fought when getting the Flying Dragon. How exciting.

Of course, there’s one noteworthy exception: the final boss of this mode is different. It’s never Gorva, the Loghart Crab pallet swap we fought before. Instead it will be a different person depending on the circumstances before you entered the arena.

Our first final fight is against…

Bubba. We knew he was going to feature in the arena at some point.

Unlike his Doplin Castle iteration, arena Bubba is no pushover. He’s got quite a bit of health, and at this level, he won’t go down quickly. As this mode has a character fight alone, we can’t use Variable Arts.

Unlike before, Bubba doesn’t need to charge AP to attack. He uses this on the first round, and as you can see, it hits damn hard. Dancing Revolver also has the possibility of inducing the bewitch status, which would be disastrous in this 1x1 match.

This is the set up for a counter-attack. So you have to waste a turn to avoid whatever he has planned for you.

His healing ability could make this fight take a lot longer…but then I remember I have Mystic Arts in my arsenal now. One of those makes short work of Bubba, and Bubba consistently hits hard enough to put anyone under half health.

A sign of how far we’ve come is that we’ve added 50000 more damage to our Mystic Art than we did to Vestra.

Demetrius: “The audience is now calling you the ‘Hot Swordsman’! Lang, the ‘Hot Swordsman’! You will go down in Phorchoon history! Now, please claim your prizes!”

We get both the “Hot Swordsman” nickname and a “Zorda Hide”, “Jubon Rock”, and “Count Rembreau”. The first two are combination materials, and the last is a house decoration. Nothing special, but the championships are the least profitable mode.

Every time you win one of the modes, you get a cut scene like this where Demetrius rewards you. However, what happens next only happens after the relevant guild quest…

Demetrius: “Whah, wh….who are you?”


Demetrius: “Stiel….? Stiel, the ‘Silver Wolf’?!?”

“Hmph! I see my reputation preceeds me. I should like to compete as well. Lang…I do look forward to defeating you. Do not bow out before you reach me…Heh heh heh….”

”Did you forget I already whooped your ass?”

”Hah! I was outnumbered, three to one! You’ll never defeat me in a fair match!”

Now that we’ve kicked Bubba’s ass, he has something to say about it.

“Don’t get big-headed, kid! You ain’t seen nothin’ yet! You watch, the next one will be mine!”

We can also camp chat about this.

“Maybe nothing. Maybe he just wants to fight.”

“What do you mean?”

“Maybe to test his strength. Or maybe he’s just trying to reach a higher skill level.”

“The true meaning of fighting is to know yourself.”

“Whoa…that’s deep.”

“Oh, come on! It’s nothing as cool as all that! He just wants the prizes! It’s the PRIZES, I tell you!”

“Is that not your own motivation?”

“Hey! Are you trying to pick a fight with me? You-!”

We’re not done camp chatting.

“Hey, Lang, I heard a strange rumor.”

“Huh? That was pretty random. Well, what was it Maya?”

“Guess what! I heard Marienne and Elliott showed up in the arena!”

“You’re kidding! But we killed them! In Drokonia…! They should be dead!”

“BUT they also say that if you go to the waiting room, the two of them are nowhere to be seen! Pretty spooky, huh…?”

“Do you think it’s true? Maybe it’s just someone that LOOKS like them.”

“Ohmigod! That’s nuts! They were scary enough when they were alive! Don’t tell me they’re GHOSTS now! Maya just why do you like ghost stories so much? You’re scaring me out of my wits!”

“Oh! I’m sorry! I was just wondering about it, that’s all…”

“Ho…if we come across them in the arena, I think we should run…”

”Oh for fuck’s sake, we killed Velna, and she was the closest thing to a genuine ghost we’ve ever seen! They’re not intimidating!”

The point of this chat is basically to foreshadow a certain function of the arena.

If we go back into the arena and check on Bubba…

That is some corny slang.

Stekin: “But Bro…If you become famous, peeps’ll hear about you and get all up in your face! Nah! Forget about that! Your strength and courage will become a legend in Phorchoon!”

“A le….Legend! Heh! I like the sound of that!”

Stekin: “Right? Right?!!??!? And that’s where I come in! First, I…”


This will be relevant to the end of the game, if you can believe it.

Now, let’s get on with the actual arena content.

Stiel has not changed much since Thunder Mine. He has a bit more health, but that’s it. The main challenge here comes from the fact we’re fighting him alone, and thus one successful stun might ruin our run.

But we get the better of Stiel eventually.

For winning this time, we get accessories, including a Tireless Ribbon. This is one way to get them that doesn’t involve knowing the combination.

Having beaten Stiel, some people have come to visit the arena…

Oh joy.

“NO! Me no lose! Muscles want to fight!”

“Oh, stop it!”

“NO! Me go! Me fight! And me win!”

We get a choice. We decide to let Balzac try.

“You should try and see. If you’re lucky…well, Balzac, I think you have a good shot.”

“HAAAH! You hear Phanta?”

“Pffft! I don’t believe that for a second!”

Stan: “Of course! Lang the Hot Swordsman has won the competition!”

“R, really?! All right. Fine, Balzac. You may compete in the battle.”

Despite this whole scene, you won’t see Balzac in the arena.

With Stiel and Bubba out of the way, we have one last opponent to face in the championships.

Unfortunately, Vixon does not have a delightfully hammy experience planned for us. He just hits us with his weird mace and goes down easier than Bubba and Stiel. Sad.

Not only does Vixon react to his defeat, but you can see Lang has replaced his cutout form too.

“It’s not possible! One more time! I demand a re-match!”


With Vixon’s defeat, we have exhausted content for the championships. Let us move on to the next mode.

Gambling Arena

Click here for a demonstration of the Gambling Arena.

The Gambling Arena is not all that different from the championships with one key exception…

At the start of every match, you get a slot machine style roller that picks out a random buff/debuff for that match. There’s all kinds of effects, like the +50% HP seen above or penalties to your defence. Perhaps the worst is the one that prevents the use of Arts, which are our greatest damage dealer.

Otherwise, the battles are just pallet swaps and not terribly challenging.

The final match is a pallet swap Zoan Stoara. Enough said.

The Gambling Arena pays out slightly better than the championships. You also get new nicknames when you win, such as Lang getting “God of Gamblers”. We also get a bunch of stat raising items, so that’s nice.

Battle Maniax

Click here for a demonstration of Battle Maniax.

Battle Maniax sends you into the arena with your current party, unlike the 1x1s of every other mode.

The gimmick here is every battle has a challenge you need to clear to win. This one has a time limit, which expires even when in menus, so you’d better be quick about it. Others have challenges like beating in a set number of turns, or winning where only your first hit (with each character) does damage.

Otherwise, the battles aren’t terribly special. They’re the same collection of pallet swaps every time, and the same challenges for each group.

Winning pays out better than the previous two modes. It seems only Lang gets a nickname here (“Prince of War”), and even changing which character was in which slot could not affect this. Lang can’t be removed from the party, of course.

Free Fight

Click here to see an example of a Free Fight.

Free Fight basically just entails a random series of encounters with no strings attached. It pays better than championships, so that’s nice.

Perhaps the most distinct feature of Free Fight is that you can face your own party members here. In Free Fight, only Lang can be used to compete, but this is weird given the party members can all face each other in Dream Match anyway. They all have unique things to say when they win, like Lang apologising to the girls, or Sharon sarcastically claiming she didn’t want to ruin Maya’s “pretty face”.

The problem, of course, is that the characters are all based on themselves as is. They don’t get any buffs or debuffs. At first this sounds good, but you have to realise that this means that your characters can hit for the stupidly high amounts you dish out in regular battles, which is well beyond your ability to survive. Similarly, they have such low HP you can beat them in one round, but the problem lies in Sharon. She is so fast she can wreck Lang if she gets a shot in.

Of course, there’s a cheap solution in removing your character’s beneficial accessories and giving them stuff like the Barricade Ring that gimps their strength.

Completing Free Fight gets Lang the “Bloody Monarch” title, along with other prizes.

Now, I would go on to describe the Dream Match mode, but there’s something we need to complete before touching it.

We’re going to Jinga.

Miura’s here, after having been scared off from Darek’s Haunt. Why ice Miura out if you’re gonna let scummy Kenjiro trade here?

This is what we came here for.

Now Playing – Centurion Challenge

“Tōshi no shiren”. It comes out more like “Warrior’s Trial”, but funnily enough, “Centurion Challenge” makes more sense in a roundabout way.

The way the challenge works is you touch the demonic wall things blocking you way, and each one provides an encounter. You beat the counter, the wall is out of your way, and you can touch the next one.

You must do this one hundred times. Hence the ”Centurion Challenge”, you see?

Fun fact: The Centurion’s Challenge was actually used as a demo level for the game, but all the wall thingies would take you to a different location to fight, and it was topped off with the Rauss boss fight. You can find a video on Youtube.

The first encounters are against enemies we’ve seen in the game. They’re all as weak as they were when we first fought them, so no big deal.

Then you start encountering these renamed enemies, as in they’re the same models, but they have different names and better stats. They’re harder, but not overly difficult.

One problem posed by the challenge is that your cooking runs out early on. This doesn’t cripple us, especially as we’ve got infinite Hyper Arts now, but it does make some of the later enemies take more time than they might have to beat.

The Centurion Challenge is a great place to train for the end game. Completing it normally gets you plenty of EXP, but we also brought “Sagely Ribbons”, which have a skill to double EXP gain. By the end of the challenge, we’re nearly at max level for the whole main party.

Speaking of the end, can you guess what we might be facing?

If your guess was “A pallet swap of the Storm Idol”, then you got it right! He doesn’t even have any unique attacks! There were a few enemies during the Centurion Challenge that were more challenging than this asshole.

As we complete the challenge, there will be chest to open and loot to gain. Right at the end, we get five Fruits of the Gods, which raise all stats.

Lang gets the “Wander-Fighter” nickname and a Heaven’s Secret from Chief West Wind here.

Before we mop up our last challenge, let’s have another camp chat.

“Just because you won that one little match, don’t go thinking you’re stronger than me!”

We get a choice. Cocky Lang’s general policy is to be nice to allies, but when there’s a chance to flex? No, we’re rubbing Kazan’s face in this…

“You’re my pupil, so I went easy on you, that’s all! Now I know I shouldn’t have been so nice! If that’s the way you’re gonna be, I won’t go easy on you! I’m taking out my sword! I’ll beat some sense into your hide!”

”Yeah yeah, I totally believe your little act.”

”I’ll whoop your ass as many times as it takes, OLD man!”

In case you’re wondering, Lang is forced to be intimidated by Kazan’s bullshit here, which I could not abide making canon for Cocky Lang. It’s a testament to how despite all the choices you have, you really can’t have the character the way you want him to be.

Also no, beating Kazan again won’t net you a chat where he admits what a little bitch he actually is.

Anyway, let us now move on to our final challenge…

Dream Match

Click here to see the Dream Match take place.

(Note the above footage is cobbled together from a few different videos, hence the discrepancies)

Just like in Free Fight, you can fight your companions. As I mentioned, this is where you can use anyone you want against whomever might appear.

You can also see that every fight has a fancy cut-in now, rather than the ones from every other mode.

As foreshadowed earlier, Elliott and Marienne can be fought here. The premise of Dream Match is that you can face people who are dead. This includes seeing the MIGHTY Balken fight alongside his brothers, Raynoff the Brave and Vixon the Great.

The first 5 matches are randomized, but the last few are the same every time you participate.

Rauss is always the 6th fight. He’s piss easy because all he ever uses is “Destruction”, and it doesn’t even do much damage at this point.

Velna and Vestra are always 7th. This fight is one part easier due to Vestra no longer being immune to regular attacks (although he still halves damage for them) and one part harder because unless you can KO Velna quickly, they can easily use their instant death attack, ending your run.

Yes, that’s right, the final boss is here in this optional arena match. Unless you chose to beat the game and then reload to do side content, this will be a sneak peak of his boss fight.

However, Avalon here will not actually use many of his attacks from his final fight. Instead, he uses just one….

That is almost all of Lang’s health. If you, say, stuck it out with Vestra to use a Mystic Art and came to fight Dream Avalon unprepared, he will kill you immediately, ruining your whole run.

Of course, you might ask, why not just use a Mystic Art on the bastard too? Well, Dream Avalon has enough HP to tank multiple Mystic Arts. As he will use Elzebreault every turn, this means you can’t attack unless you have some way of annihilating him in one hit or mitigating the damage he’s putting out.

The simplest strategy is to get the ability “Full Power”, which triples your strength after guarding. Thus, you just guard once or twice, let Dram Avalon bring you down low enough, and then let off a supped up Mystic Art. This isn’t a sure thing, as you need enough strength to pull it off, and some characters might fall short of doing Avalon’s full health, but there’s a good chance.

But even with Avalon’s defeat, we’re not done yet.

Stiel is the true final battle. He isn’t necessarily harder than Avalon, but he is more tedious. He doesn’t hit as hard, but he still causes status effects. This is negated by using a “Vaccine Syringe”, which prevents status effects for the whole match.

This doesn’t eliminate the threat altogether, unfortunately. While Stiel doesn’t hit as hard as Avalon, he is still hitting really hard. He can also tank Mystic Arts, and more of them than Avalon, so you have to take the slow and steady approach, healing between attacks and using whatever you can to whittle down his HP. Stiel will typically use Cutting Edge every few turns, which does a lot more damage than Blade of Fury, which he uses every other attack. He can very easily cheap shot you and ruin your whole run.

Even with the Full Power ability, you can’t defeat Stiel in a single blow. Stiel needs to be taken care of slowly but surely.

But down he goes, in the end.

Winning nets us the “True Conqueror” title for Lang, a bunch of typical prizes, and a Heaven’s Secret.

And that concludes our jaunt through the arena. Most of it was pretty easy, but Avalon and Stiel at the end? Those assholes took a long damn time. It’s as if the game makers realised they’d made things too easy the whole way through and threw in overpowered encounters right at the end.

But we’re done. We need not set foot in the arena again.

Join me next time, where we clear up a bunch of miscellaneous things before completing the game. Like some end-game Art Exhibitions!