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The looting of Britain:
I hope you like
looting, because that's what we're doing. The objective is to get over
2800 gold before leaving the Britain area. Doing so will make Hythloth
much easier, which is important because Hythloth sucks.
The teleporter that the Wyrmguard was standing beside
takes us to the inside of Lord British's castle. This is a safe device to
leave sitting in the middle of nowhere.
So far so good....
I then stormed off to find the nearest Moongate home, but
that son of a bitch locked us in.
: I begrudgingly accept the task that has been forced upon me
about 12 other times.
: Excellent. I don't know what's wrong or where you should start
looking, but here is a bag and a map. Go busy yourself.
: I hate you.
Before we move on to stealing everything
that's in the castle, we talk to a winged gargoyle named
Vasagralem.
Vasagralem has a thing for the infinitive forms of verbs.
That's alright, at least he doesn't talk like Yoda.
Vasagralem
tells us how the Gargoyles are now overcome with pride, and how they've
had their Codex Lens stolen. Without the two Codex Lenses it is not
possible to read the Codex of Ultimate Wisdom.
...you might be asking, if you missed a couple of the
Ultima games.
Tell me how to kill the Guardian ( 1 2
3 )
HAHA! Not while I'm on the job!
This is our room in the castle. In addition to a bag,
some potions and some gold, it has copious amounts of floorspace which
will soon be carpeted with billions of gold worth of
treasure.
Now we strip Lord British's room bare.
Lord British has a mirror like the Guardian. It lets you
see through time and space.
The mirror shows us what would have happened if the USS
Nimitz had stopped the attack on Pearl Harbor instead of going back to the
future.
There's a Wii joke here but I can't articulate it.
Our last stop inside the castle is to take the
teleporter pad beside Lord British's bed. It brings us up to the
suspiciously well-stocked alchemy lab in the castle attic.
Ultima 9 magic is fairly straightforward. There are 8
different reagents which are used to bind scrolls to the spellbook.
Mandrake Root is the rarest reagent, and it's also used in every single
spell. There actually aren't enough free Mandrake Roots in the game to
learn all of the spells, and the one vendor who will sell Mandrake Root
charges a ridiculous amount. Mandrake Root is also the primary ingredient
of the delicious Invincibility Potion. We'll be hoarding the
stuff.
There are also some side passages with a bit more gold, and
the first sword trainer which we won't worry about for now. We're done in
the castle, so let's go outside.
Lord British keeps a rather nice beginner's weapon at
the center of the castle hedge maze. Now we could spend whole
minutes going through the maze....
BRITAIN - The City of Compassion
Britain is a happy place. Especially now that they've
sent all of the poor and the sick people to die in a
swamp.
Dropping a coin into the town well gives us our first
Glass Sword. The Glass Sword is a one-time-use weapon that deals the
maximum possible damage.
The secret to success in any RPG is to steal
everything that isn't bolted down.
"But," you might begin, "isn't
that disturbingly un-avatar-like?"
Yes! Before we continue, I'll
explain how the karma system works in Ultima 9.
Each time you do
something good you gain 1 Magic Point.
Each time you hurt or kill an
innocent, you lose 1 Magic Point.
Everything else is fair game.
For instance, the town's jeweler left a very
attractive-looking cut emerald sitting in the middle of a table in plain
sight. We took the emerald and sold it back to him.
The Cathedral of Love has a few assorted gems and some
bottles of precious Serpentwyne, a magical cure-all potion. We'll give
this bottle of Serpentwyne to the woman outside the cathedral and earn a
karma bonus. Stealing from church is a good deed.
But what about all of the wonderful trinkets that
are bolted down? The Ultima 9 engine has the answer to every RPG
gamer's bane.
Finally, with Britain empty, we visit the archery trainer
to get the TRIPLE SHOT.
Heading west, we come across a burning
house.
Gently set a full bucket of water within the doorway and
the fire will magically go out.
This earns us 1 more point of magical power.
To save this boy's mother we're supposed to search for
the secret passage to the brigand's clifftop hideout.
Instead we jump up the side of this
mountain.
Most of the brigands fall to our mighty stolen
bow.
In order to get our precious point of karma, we need to
run into close range of the last brigand to trigger a cutscene.
Unfortunately the brigand uses a staff: if he can't kill us in a single
hit, he can stun us for up to 5 seconds. Obviously we won't be able to
stand toe-to-toe against him (or most enemies) any time
soon.
We set up some potions on the side of this unclimbable
cliff. This is the bottle trick. With two potion bottles we can climb
any non-perfectly-vertical surface.
Trigger the cutscene.
Quickly jump to the second bottle and butcher the last
brigand. Our Avatar is pretty weak right now, so this is how most of the
bigger enemies will be killed. From now on this will either be called
"Plan 9 from Outer Space" or "Operation Dumbo Drop", depending on how I
feel.
Killing the last brigand nets us another point of karma.
Going further up into the mountains leads us to a series
of treasure-filled caves. We take our fill and head back
down.
We follow the main road until we reach a
bridge.
The bastard! We only have two orders of magnitude more
gold than that. I'm not going to stand for this outrage!
Murdering the bridge troll nets us some various jewelry
and a valve. We're just going to hang onto the valve for
now.
Nearby there is also a wizard's tower.
Inside is a wizard. He screwed up a spell and now he
thinks he's a bluebird.
Sometimes he flies around, but I wasn't able to get him to do
that this time. On his desk is a scroll of Levitation, our first unique
scroll.
SEQUENCE BREAKING ALERT
Doing the bottle trick on a cliff wall to the west of the
wizard's tower will put us right outside of a haunted
mausoleum.
Inside is a Two-Handed Sword, a golden shield and a
platemail helm. To get past the ghosts I quaffed a purple potion
(invulnerability). Purple potions are pretty hard to come by later on, so
I probably won't be doing anything like this again.
The sword makes the game retardedly easy, so I'm leaving
it in our room at the castle along with the scrolls we've collected so
far. I'm going to keep the helmet.
We head back to Britain to cash in our loot. Now that we
have over 2800 gold we can continue with the quest.
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