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Dungeon Despise: Complete solution (Part
2)
The next hallway has a pit in the middle of it. Drop down
into it.
Take the hidden passageway.
On the other side of this crate (and cobweb) is a small
pile of gold and another healing potion.
At the end of the hallway you'll reach a room with a
treasure chest, a portrait of Sir Dupre and a poisoned water
fountain.
Clicking on the portrait will turn it into a painting of
Exodus, and also give us our first piece of Wyrmguard armor. It isn't very
good stuff, but it's better than what we had before.
Pulling the lever at the end of the passageway makes the
wall fade away into thin air.
This is the fountain room. There's another healing potion
in the middle of the fountain, which we'll take in case a rat gets a lucky
gnaw in.
On the left there is a bucket full of water. We take it
and put it on our belt apparently.
Putting the bucket on the opposite pedestal opens the
door for us.
Despise is filled with many fearsome enemies. At the end
of the hallway is a giant spider guarding a web and a pile of gold. The
webs are like bubble wrap and we don't want to miss any of them.
Clicking on the painting gives us a potion of Infernal
Armor.
At the top of the stairs is the armory.
Pulling down on the shield opens a hidden
passageway.
The secret room has a small pile of gold, another healing
potion and a potion of underwater breathing.
Head back to the
armory.
There's a lever in a side passage. Pulling on it opens a
gate and disarms a spike trap.
At the end of the next passage is a small room with a
very poisoned fountain. Our 30 HP wouldn't help us if I
accidentally clicked on it.
Next to the fountain is the corpse of Castro's and Felix'
first friend. I guess he got thirsty. Thankfully he was courteous enough
to leave us a note saying where his piece of the Kiran Stone
is.
At the top of the flight of stairs is another room. In
the far corner is another inventory bag. In another corner is a treasure
chest with a target bow and some arrows. If you don't already have a bow,
you will need to take it.
The rat's nest in the middle of the room
conceals a pile of gold and a small key. The key unlocks the door to the
north.
The next hallway leads us to another small room with a
number of targets in it.
Shoot the target to open the doors.
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