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Raven left us a note on the outside of the dungeon. Why
didn't she help us? She only would have had to press 3 buttons.
After taking a few steps out of the dungeon, we are
accosted!
: There you are, just as Tydus said you'd be! Now, return my
dagger to me or I'll carve you into pieces and feed you to the
wolves!
: Dagger? Sorry, but I don't have your dagger.
: You are a liar and a fool! Prepare to die!
: Look for yourself; I do not have your dagger.
: You speak the truth. I know this because the giant cone I wear
on my face is a truth detector.
: I humbly apologize, my friend.
: I was told by Tydus that the man who stole my dagger would be
traveling this way.
: I knew that most everyone in Moonglow could not be trusted, but
Tydus as well? This is a sad day.
: Who is Tydus?
: He is a powerful mage who is the keeper of the Lycaeum. He has
assumed control of the Lycaeum and will allow no one to consult the Oracle
without paying a fee.
: You should be wary of this mage.
: Who are you?
: I am Duncan, a traveling fighter skilled in the art of
swordplay.
: Why do you seek the dagger?
: The dagger is a treasured family heirloom, given to me by my
father. I would be most appreciative if you would keep a lookout for
it.
: I will search for your dagger, farewell.
: Wait, since I was so rash in my accusation, I would like to
offer some recompense by way of advice: Beware of the deceit of the people
in Moonglow.
: You saw how Tydus fooled me; don't let the same happen to
you.
Quest Added: Trouble in Moonglow.
ooh, pretty.
On the way into the city we are
approached by a disgusting little urchin!
: What is it, boy? [NOTE: The Avatar sounds exactly like he's
talking to a dog when he says this]
: My father is being attacked by a band of murderous
thieves!
: Where's your father?
: He's in our home in Moonglow.
: Please help us, mister. Please! I don't want my daddy to
die!
Being the good Avatar and certainly not a murderer of
prostitutes, we rush to his aid!
: Hey, you're the boy who told me his father was being
attacked.
: He was being attacked, it's just that they took him somewhere
else, really. He's um, at the healer's now, 'cause they didn't kill
him.
: Really?
: Uh huh, really.
: Alright then, I've got to go. You behave yourself.
The
Avatar is like 400 years old. Damn kids these days need to learn to
respect their elders.
Before we get on with our quest, we have an errand to run
in the Moonglow magic store.
SECRET DUNGEON ALERT
Inside the magic store are four globes.
Clicking on all four globes makes the center display turn
into this elevator to hell.
The elevator to hell - or hellevator, if you prefer -
takes us to this small storage room.
"Why would we want to go
here?" you might ask. The answer will surprise you!
First we restock ourselves with healing
potions.
Then we head over to the gargoyle statue on the wall.
There's a very, very small target on the statue, right under where my
cursor is. It's pretty much impossible to discover this hidden exit by
accident. The only reason I did, back in the day, is because clicking on
the statue played the 'activate' animation but it didn't do anything, so I
kept clicking on it until something did. I used to be much more
obsessive-compulsive.
After taking a few steps down the hallway, we are
teleported back into the storage room and an armored orc appears ahead of
us. These bastards are tough, and with the stun effect on the battleaxe it
can very easily kill us before we get a chance to kill it.
The easiest way to kill it is to bash it with the
warhammer and pray.
THIS HAPPENS TEN TIMES.
After that we are finally free to continue down the
passageway.
The "dungeon" consists of a number of small, rectangular
rooms. Some of the walls retract into the floor as we approach them. Some
of them do not. The dungeon consists of 80 of these rooms arranged in a
grid. It is absolutely fucking enormous and I have absolutely no way of
remembering the correct route through all of the rooms (having navigated
it with my epic sense of direction ), so instead I'll just post some highlights!
All of the models in Ultima 9 seem to use the same mesh
heirarchy, meaning that changing the behavior of an object is simply a
matter of changing what AI is attached to what model. This entire dungeon
is full of nothing but pirates who have had their AI fucked with. This
pirate, for instance, thinks he's a chicken.
This is a hummingbird pirate.
This pirate thinks he's a hellhound.
This room is full of butterfly pirates.
This pirate thinks he's an ettin!
There are some pirates dancing in the water tank
here.
And this tiny, tiny pirate on the bar is apparently some
sort of skeleton or something. We take the ribcage so it can't come back
to life as a normal-sized skeleton.
Our reward for completing this secret dungeon is our
third glass sword! This is great because there are only supposed to be
three in the whole game, and we still have one more to find.
We
can get back to the magic shop by going back through the maze, hitting the
purple button and taking the elevator back up. Yay!
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