This room has a table with a bunch of buttons on
it.
The green buttons make these targets appear at random
locations on the walls.
The red button makes this little statue of a hellhound
fire an orb straight forward.
The objective of the puzzle is to
bounce the orb from target to target, until it hits the final one. The
solution is burned into my memory, largely because if you make a mistake
all of the targets appear and they all launch fireballs at you: Top
button, bottom row left to right, middle row left to
right.
Hitting the last target removes one of the
walls.
This next room is a pain. The bare patches of floor are
safe to walk on, but the red areas teleport us back to the previous room.
When this happens all of the targets appear, and they all throw fireballs
at us, and we die. So effectively stepping on the red area kills us
instantly. The room also contains an eyeball which raises a force field
whenever it sees us.
The first thing we do is shoot the target.
It makes a strip of the red stuff
disappear.
A button on the other side of the room makes the eye
rotate, so we can get past the force field.
This room has a slowly rotating eye in
it.
The objective is to flick all of the switches without the
eye seeing us. If the eye sees us, all of the switches are reset.
When all of the switches are active, a wall in the
previous room disappears.
Installing the globe makes the walls lower into a
staircase.
And then a button on the wall makes this lift
appear.
The lift carries us to a ledge beside this large
statue.
A button on the side of the eyeball makes the pink force
field disappear.
Stepping into the red light turns us red.
Touching the statue transfers the color to
it.
On our way to the next light we go inside this
pit.
Pressing the button inside makes another lift
appear.
Now we go to the blue light.
As before, the blue light turns us blue.
Touching the red statue transfers our color to it,
turning it violet.