Part 35: Final Preparations.
Alright, time to take care of our last two party members. Sonic doesnt need much beyond better accessories and some more levels (hes still at 10)
and Cube gets sky-high IQ, of course. Well be going to his dungeon first, so that I can swap him out for someone who actually gains experience.
Sidenote: If you run into the Giant Face encounter during this chapter, definitely take the time to destroy them before finishing off the Mustard Dragon. That seems to just about guarantee two Power Parts.
Cubes dungeon is inside either of the houses in Familia village; well just let Coop keep sleeping for now and head on in.
Yep, this definitely isnt Uranus home any more.
If we head downstairs and behind the curtain, well reach the dungeon proper. The eastern path comes from the other house, of course.
Hmm. This seems irregular.
Strength is unnecessary here. Lateral thinking and a calm composure will guide your mind to a new level.
Alternatively, you could look up all the solutions on GameFAQs.
Yes, this is another mostly combat-less dungeon. Instead, we have puzzles!
Rearrange the red floor First width, then height Both at last.
No, we arent swapping tiles. This first set of red tiles reverse left and right movement while youre on them. There are two more that swap up and down, then rotate your controls ninety degrees.
The latter has two doorways; right is a deadend, so go left.
Follow your image in the mirrors, and a white sphere will show you the way Speak to me if you wish to restart the test
This one is simple. Just act like the Cube in the mirror is your reflection, and go the direction hes facing. (Its two steps right, three up, two left, one up.)
Like with the doorways, you want to trust the left mirror here. (One right, two up, one left, two up.)
And because videogames love the rule of three, our third mirror challenge is to look at three mirrors and go in whichever direction none of them are telling us to go. (Two right, one up, one left, two up, three right, two up.)
Follow the arrows, even if they point at the door you just came out of. The Dungeon of Intelligence isnt very difficult.
At its terminus you shall ascend. This is the final test. Here too shall the spheres guide. In Time, you shall find understanding.
No, I didnt mis-capitalise that. Cubes Intelligence is telling us to touch the spheres in a clockwise direction; northeast in the first room, southeast in the second, etcetera.
Which will end up dumping us in front of Cubes ultimate (and only) weapon.
And as soon as we grab it, were dumped out of Hashs cabin and have to climb down this mountain yet again.
Cant really argue with another +50 IQ though.
If we return to Cubes dungeon after taking the 17 Diode (the significance of which is lost on me), theres a robot plodding around in the red tiled room.
The ancient god takes the high defence that Amlucretia and the Jaggy Eggs had, then dials it up another few notches. For example, Lis ultimate technique does about 35-80 damage to this asshole.
He also likes to fire Missiles that hit a 3x3 area for what usually turns out to be okay-ish damage (unless youre underleveled like Sonic).
I say usually, because it can decide to just heap all of its hits onto one target.
For this party, its basically just a case of healing until the Waco Kid gets a good roll on Hurricane Shot. The big guy has 656 HP, and manages to survive two bullet barrages before triggering Lis FushaNoSha and dying to a 22 damage counter.
So what was that guys deal? Was he mad that we took the IQ-boosting part and made Cube smarter than him?
Oh well, more petrification protection for us.
Eh Coops right here, might as well give him a little more time to shine.
Hes not quite as smart as Cube, but hell do. (Pity the guy with all the charged moves has such bad base speed. Id correct that, but most of the speed boosters are busy helping with Hurricane Shot.)
Okay, now then With the Dungeons of Instinct, Power, Intelligence, Technique, Mind and Time taken care of, that leaves only the Dungeon of Keys. And its located right here in Lucretia; enter any of the four doors of these houses, and
Say hello to a locked door! (I went in through the northwestern door to get here.) So, how do we get a key for it?
We just have to wander around until a ninja attacks us, of course. Shadow is not the only enemy in the dungeon, but he is the only one who will drop a Rusty Key for us when he dies. (He has 240 HP, so hes not hard to kill.)
Said key is good for one door only, so its a good thing they arent hard to find.
Fair warning: The Dungeon of Keys is a maze. It has five treasure chests, and four of those are special keys that you need to get Sonics weapon. There are a lot of routes that you could take through this place, but heres the one that I ended up using.
From here, go through the southeast door.
Sonic shows off his level 12 tech while we grab another key. Like a lot of his moves, its more useful against multiple smaller things than one big thing.
On the other side of the door, ignore the southern path and head east.
This leads to one of the four keys we need, and from the name alone, most of the audience has guessed the theme for the rest of them.
Oh yeah, theres going to be some backtracking involved in this.
Door time again.
Theres not a whole lot I can say about this dungeon. (Go north.)
Its mainly fight Shadow, open door. (We get the Suzaku Key from the chest.)
And then backtrack to take another path.
From this intersection, were going to head south. Thatll take us out of the dungeon, through the southwest door.
We want the middle one of the three north doors. So the one closest to that plant.
So, I suppose I could take this chance to say that Im glad people have been enjoying Live-A-Live. Its certainly one of the most unique RPGs Ive encountered.
I think that Xander77s LP was what made me aware of the game (Im not entirely certain), and its been man, very nearly five years since I completed my original playthrough of it. Got a week and a half until then.
This game clearly had a lot of love put into it, and the patchs additions have only added to the charm. I had honestly forgotten how much I enjoyed the Knight chapter, and seeing everyones reactions to all the different little twists and references the game makes has been incredible. (Going north here.)
Basically, Im saying that Ive thoroughly enjoyed making this LP, and reading everyones contributions to the thread. (North door.)
We have just a little bit more to do before closing up shop though. (The middle door has a Parasite Sword, the only non-key treasure here.)
Once we get out of this maze, there are two more bonus bosses to take care of. (Backtracking a bit here.)
And after that, there will be one final update.
Im also trying to work out the logistics of that Waco Kid Finale stream. As Im sure most VLPers would agree, scheduling sucks.
Oh, here we go. Genbu, Byakko, Seiryu and Suzaku key doors, in that order.
And now Sonic has a rain-summoning katana, the strongest weapon in terms of raw Attack.
Now, lets blow this popsicle stand.
Along the way to the next bonus boss, it turns out that I was mistaken last update. The enemies in Devils Peak change to include some of the Strength Dungeons encounters once youre strong enough, and said dungeon gets a new set of even worse encounters.
One of Sonics new techs helps to even the odds though. 200 damage, or 120 damage and stone, which is an instant kill on enemies (and thus makes the damage irrelevant). Its pretty good!
We also see our first Tumble Bug, who has only 31 HP but stupidly high evasion.
Anyway, back into the void. Well just wander around until
So, uh Say hi to Head Plucker. He has 544 HP and only one tech.
And holy shit, does he have a lot of defence. HPs stats are absolutely insane.
His one move is Wezan Blade.
Wezan Blade hurts.
Okay, so Wezan Blade is kind of like Dodegesden. Its supposed to try and debuff all of Head Pluckers stats with every use. After a few goes, its possible that his defence will be reasonable and his damage will be much more manageable. The best idea would be to have Andre stand in front of him and tank for a while.
Of course, I did not do this.
But I did barely scrape out a win on the first try.
With four out of five pieces of the Ariel equipment, we have only one more goal Flee from battle one hundred times!
For that, I opted to use the Strength Dungeons high encounter rate to my advantage. It still took a good twenty minutes or so.
I did get to see Gynophobia Mk. II though.
Running away 5 more times
Ah, here we go. Almost done.
While running down the final five, there turns out to be one more encounter added to the forest. Theres also a W-1 recolour that can attack you (with an EXP value of 32), but I think you need to be a really high level to see that. Our highest level at the moment is 23.
Death Prophet is somewhat dangerous if encountered too early; it has 960 HP, a reasonably strong attack called Dimension Rift (about 120 damage to Li), and
The ability to turn people to stone.
Guess what Ive given the whole party protection against?
Oh very yes.
And thats it! We just need to go give Odio/Oersted what for!
Question is Who gets to go teach him a lesson? This is your chance to vote for three people to accompany Li to the final ass-kicking. You have 24 hours.