Part 163: BCP 8 - Notes from a Crazed ResearcherX-394 is a big facility, full of mysterious creatures known as Abnormalities. Many of these Abnormalities can do very bad things if they're handled improperly, and it's vitally important that our agents know just what may happen if they're careless. What's a manager to do?
Episode 8: Notes
Hi! I'm Paul! Just your everyday plucky employee of Lobotomy Cobotomy, here today to talk about Notes from a Crazed Researcher!
Notes from a Crazed Researcher is a HE-level tool Abnormality which raises Temperance by 20. This makes it ideal for a bit of extra boost when working with Abnormalities, and its docile nature makes it largely easy to ignore.
It's seriously noteriffic!
However, just because an Abnormality is docile doesn't mean it's safe. If mishandled, these Notes can kill anyone.
Abnormalities are all dangerous creatures, but that's why I'm here! To show YOU what not to do!
That's right, Paul! So go ahead and grab onto that notebook.
Well I'll be Laetitia's uncle! These ramblings don't make any sense at all!
That's because the original creator of these notes is said to have gone insane over time. It's nothing you need to worry about, though.
Right! His lost mind is our gain!
First, we'll demonstrate what happens when the Abnormality is returned before its conditions are satisfied. This will occur if the Notes are returned either within 30 seconds, or before a single work is completed on any other Abnormality.
Oh dear! The second it was clicked to return, my name turned all pinkey-purpley!
As a reminder to any new viewers, that particular shade of nametag means that the agent is currently out of control. The moment that time resumes...
Yowie wowie! I just went pop!
That's right, Paul! The agent suffers a critical failure that interrupts their continued existence, but it's a contained implosion that doesn't hurt anyone. However, that's not the only way to cause an issue with the Notes.
But Miss Hod, I'm already dead! I can't show off the other way.
No problem at all, Paul! There are always more agents to pick up the slack when one of you falls.
So even if I die, it'll never be in vain as long as the company stands! What an amazing system!
The second effect is based on taking a total of 60 damage. This includes all types of colors, so be very careful about how much you push an agent with the Notes in hand.
Remember: Pale damage counts only the number that appears on the management display, so 90 Pale damage to a 50 HP agent would only count as 45 for this effect!
Very good explanation! Thank you, Paul.
No problem, Miss Hod!
Here we can see our agent speaking with Extraction Captain Mizu. And look! They've got a nice E.G.O gift from The Dreaming Current.
I'm so jealous! If they returned the notebook right now everything would be just fine, right?
Very good, Paul! However, our agent chooses instead to work with another Abnormality
Uh-oh, Miss Hod! Seems they've gotten a bit ahead of themselves!
That's right, Paul! And like they say Pride goeth before a fall.
KABOOM! They just blew up so hard it knocked the camera off-tilt!
And did you see that 23? That's because the explosion also deals Red damage to anything within the same room.
It's like our agent was made of Nitroglycerin!
That's a very good analogy, Paul! Make sure not to take any agent holding the Notes into a suppression situation, or else things can quickly spiral out of control!
Always remember to only use Abnormalities in the proper way, or else you could wind up in an early grave!
Well, that's all the time we have today. Thanks for joining us! And remember
Knowledge is just pain plus observation! Have a great day!