Part 167: Mechanics Talk 17 - White OrdealsMechanics Talk 17: White Ordeals
For obvious reasons these can't go into the normal Ordeal post, so they'll get their own entry here.
Dawn: A Request
Selects one Fixer at random from the Red, White, and Black Fixers, and spawns it somewhere in the facility.
Arrival: From meaningless errands, to exploration, to contract killing; they will do whatever you wish, so long as you pay them sufficiently.
Defeat: They work in the Offices, Syndicates, and the Wings. Their tasks vary from banal things to something truly sublime.
The two remaining Fixers of Red, White, and Black which were not selected during the Dawn are spawned somewhere in the facility.
Arrival: They search constantly, be it for the Backers of the Wings, the Inventions of the Backstreets, the Reliques of the Outskirts, the Artefacts of the Ruins
Defeat: As they have always done, they will overcome all that impedes them, weapons in hand.
Dusk: The Fixers
Spawns one of each Fixer somewhere in the facility.
Arrival: The colossal tower of light was titled The Library. It is only natural for the Fixers to be drawn to such a mystic place of life and death.
Defeat: Bookhunters One day they will rummage through The Library reigned over by the Pale Librarian. They are what shall become of the Fixers.
Arrival: To know and manipulate all the secrets of the world; that is the privilege of the Head, the Eye, and the Claws. It is their honor and absolute power.
Defeat: No one dares to stand against them. As long as they exist, the tale of the Nest will never reach its close.