The Let's Play Archive

Lobotomy Corporation

by TeeQueue

Part 169: Ending A

Ending A

Now that we're through with day 47 let's cover its associated ending, called 'Ending A' by the game. I'll be going over each ending in turn as we beat the day associated with it.

Music: Tenebris Aeterna

This version is for if we fail during the cutscene. If we had triggered a game over on the workday, this line would be different:

Game Over posted:

One who does not cherish sacrifice does not deserve to move forward.

This is the only difference between the two versions of this ending.

I cannot open the door to someone who is not yet ready. You must stop here. Please turn back.

We shall meet here again, once you are finally prepared.

With that sendoff, we find ourselves in front of the door.

We back away from it.

Because we're not ready to open it yet.

The screen fades to black, and we hear the sound of footsteps and a door opening, then shutting.

Music: story 1

And with that, we're unceremoniously dropped off back at the title screen. Endings in Lobotomy Corporation are very forgiving, in that we haven't actually lost any progress.

See? We're right where we left off.

Anyways, that's Ending A-in which we return to the daily grind until we're ready to move on with the rest of the game. The other endings are much more 'ending' than this one, but we'll get to those in a bit.