Part 58: Playthrough 2.1 - Part 16
Now EcoElodie can make even more money by gambling!
You have nothing more to learn about Composure.
As you are walking through the great hall, a freak gust of wind suddenly blows out all the candles in the room.
(An omen of war and danger...)
There's no sign of where the danger might be coming from, so there's nothing you can do about it. Perhaps it's nothing.
What classes should Elodie take to prepare for war/danger? Maybe the danger is not knowing a G flat from an C sharp. Also, what mood should Elodie be?