The Let's Play Archive

Lure of the Temptress

by ProfessorClumsy

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Original Thread: Let's Take a Medieval Pub Crawl in Lure of the Temptress

 



Lure of the Temptress was released in 1992 for the Amiga, Atari ST and PC. Designed by British developers Revolution Software, the game incorporated a unique game engine called Virtual Theatre, which allowed NPCs to live "realistic" lives (which basically means they go to the pub, a lot). They coupled this with an interesting ensemble of characters and some entertaining puzzles.

So what's going on here?

Lure of the Temptress takes place in the medieval town of Turnvale.


One horse town doesn't even begin to describe it. In fact, one goat town would be more accurate, they don't seem to have horses. They do have two pubs though, so you're never far from your next drink.
Turnvale is ruled by the evil Temptress Selena and policed by her bestial lap-dogs, the Skorl...


These ugly, pig-like creatures don't take kindly to mischief in their town. You'll meet several of these and none of them are too pleasant. Cross them and this happens...


Fisticuffs with the Skorl never goes in your favour. Fighting someone who can kill you in a single punch is always going to be a little one-sided.

We control Diermot...

A young squire, forced into action against Selena when his king is killed and he is captured in a battle with the Skorl. His hobbies include telling people what to do, shouting at monks and getting away with illegal activities.

Diermot is assisted by his faithful servant Ratpouch...

A cheerful, naïve youngster with a sense of humour that cannot be kept down. He has a questionable past and is surprisingly strong, in spite of him being no taller than five foot. He also has difficulty identifying gender.

So, without further ado, let's play Lure of the Temptress...



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