The Let's Play Archive

Magicka

by Skippy Granola

Part 1: Mono-Elemental Spells

Stream went pretty well, was rather entertaining. Mostly Arena stuff. From some of the people talking, it sounded like the people who hadn't played this game before weren't sure of the magic system too well. So I'll put this up to help out a little.

Magical Theory: Mono-Elemental Spells

If you can't tell already, Magicka's element system is fairly complex, trying to figure out which elements combine together, which ones destroy each other, and which ones just work well together to kill your enemies as fast as you can can be a bit tricky to figure out on your own. I'm going to go over the elements a bit more in-depth here, and how they behave with the four casting styles (Aimed, Area, Self, and Weapon). A lot of the terms I'm going to be using are my own, although some terms I may have borrowed from the Magicka Wiki unintentionally.

Since this is the Mono-elemental post, when I refer to “extra elements,” I mean adding more of the same element. The 10 +1  elements can be lumped into four basic categories.

Non-Elemental
As mentioned, the Wizards are capable of a Force Push like effect, this is used when the player tries to cast a spell without having any elements assigned.



Aimed (Right-Click): Force Push. Chargeable. Deals no damage. Pushes creatures back in front of the Wizard.
Area (Shift+Right-Click): Area Force Push. Chargeable. Deals no damage. Pushes creatures back all around the Wizard.
Self (Middle-Click): Use your Staff's Active Ability. Some Staffs have these, but usually has a cooldown. If you don't have an Active Ability, you do nothing.
Weapon (Shift+Left-Click): Attack with your weapon, or use the Imbued spell. Imbued spells behave the same way, no matter what weapon you have equipped.

Shield
Personally my favorite element, Shield has the most dramatic effect on all spell combinations, and always takes priority. There's just tons of fun combinations you can do with this, and on it's own it's pretty useful as well.





All Mono-Shield spells can be Boosted by pressing space (making it last longer and take more damage) and automatically reflect Beam type spells. So when against enemies using lots of beams, trip them up with shields and send it right back!

Solid Types
Earth and Ice behave differently, but follow the same patterns. Solid type elements take priority when Shield isn't included. Both deal physical damage, but Ice tends to behave better against fire-based creatures.





Both of these elements can hit almost any enemy, and are easy to rely on. Since they do physical damage, spellcasting enemies (and allies) can't set up reliable resistances to these.

Beam Types
Life and Arcane and nearly identical, except one damages you and one heals you. Guess which one is which. Beam types take priority when there is no Shield or Solid types in the spell combination.

Yeah, you can't have these together. Ever.





As you can see, for most spells a single Life/Arcane is enough for whatever you need. Usually most people use it to combine elements together with a Beam effect which is just easy to control.

Fluid Types
Whew! Last category, Fluids. These tend to just get sprayed out at the enemy. Lightning gets an honorary mention here because it's kind of funky, but behaves in a similar way. Steam will take priority over Lightning, which takes priority over the other Fluid types.






All in all, the Fluid types are good for inflicting status effects, as each one can inflict something. Technically turning on a machine counts as a status effect. And remember the way the Fluid types interact with each other, and you can attempt combinations that you never thought possible.


Krysmphoenix's Rote Spells!
At the end of these posts, I'm going to post some of my favorite spell combinations that I have pretty much memorized and can spam whenever I want. I'm not going to give out the best ones right away (because I like watching Skippy struggle against certain enemies), although by the end of the Adventure portion of the LP I'll try to have most of them out. It goes without saying that most of these combos use five elements.

Good Ol' Rock!

--Aimed-cast only. This spell is super basic, yet really effective. Charge it up, point at someone you don't like, and watch them take thousands of damage. Better yet, it keeps going after the first kill and can hit other enemies as well. Super effective against scissors, not very effective against paper.

Mines B Gone

--Area-cast only. Did you place a whole bunch of mines all around you and don't want to trip over them? Fortunately, Arcane and Life novas will activate mines without you getting hurt. By using Life for this, you won't hurt your own allies. Or you could use Arcane and hurt nearby enemies. You can also use the Nullify Magick to get rid of mines, but I personally find this easier to remember.

Next time I'll go more in-depth over my favorite element: Shield. Until then, if anyone's got some weird questions or I explained something poorly, go ahead and ask.