The Let's Play Archive

Mega Man 3

by Simply Simon

Part 4: Gemini Man





Stage Comments:
That is one weird-ass stage. From penguins all over the place and a cavern full of eggs to the flashing stone crystal background...I don't get it, Mega must feel like he's on . It's not particularily easy, due to two quite tricky parts full of narrow platforms and enemies galore, and shows off really well how keeping your cool is absolutely essential for success.
The first part can be handled by taking your time; let the fires die down, then make your move. Retreating works, as the Nitrons won't respawn for a change. Sometimes, though, they'll come from the back if you retreat too much, so watch out. Being a quick shot and having a nice weapon helps tremendously, though.
Next section is insanely boring and will leave you at full everything.
Then comes the water part; it's not too bad, but is probably where most players fail at the stage. Frustratingly, it's far in, fortunately, the respawn point is directly before. General advice: For once, don't take your time and assess situations, rush forward. Yambows will miss you if you jump constantly from platform to platform, and if you're moving, the missiles will never be a problem. Even without the Marine, a smartly placed Coil can get you both the life and the E-Tank, second one as a freebie, very nice of the game.

Boss Strategy:
Not that the boss needed an E-Tank. The only hard part about the Wonder Twins is the damage they dish out, as most attacks are based on ramming into you; but if you find your pattern quickly, they can be locked retardedly easy. I might not have the best strategy, but it works for me...
As soon as only one remains, the fight becomes more dynamic; I like it a lot that way, allows for some slick dodges by making him jump over you and sliding under, all the while evading the laser. Yeaaaah. Not a big deal, though, very predictable and completely under your control, except for the moment when he fires; you can count the seconds, I guess. Or it's his position in the room. I don't know.

Enemies:

Music: