The Let's Play Archive

Mega Man 3

by Simply Simon

Part 16: Wily 4





Not much meat to be found here, so I'll use this for the weapon rundown I promised!

Top Spin

Shadow Blades

Spark Shot

Magnet Missile

Hard Knuckle

Needle Cannon

Search Snake

Gemini Laser


And a few words on the actual video:

Stage/Boss Comments:
Junk Golems are the only really interesting thing here, and they're dicks. Even if you're fast in taking them out, the block still gets hurled, and it's ridiculously hard to dodge. Ironically the only real, genuine use that Spark Shot has - blocking a single one of those, I don't know if the timing is right on any others. Still, you're bound to take a bit of damage here if you're not really good.
Thankfully, a lot of the Robot Masters are real duds, especially with their weaknesses. Seeing as you've got two to choose from...use the one you're most comfortable with and fire away, I'd say. I demo all, with some clear preferences and some pairs where your mileage might vary.

And, seeing as I'm likely not going to have time on camera to ramble much about this, I really, really like that the refights have a separate stage. It sadly took the series up until the first X games to not put a difficult (or even a retardedly easy) boss afterwards, and they promptly reverted as soon as the Play Station games came around.

Let me elaborate a bit on why I hate it so much. Remember Wily Machine from the previous game? With its completely undodgeable second form, weak to Crash Bombs (well, tough luck) and Atomic Fire (which you're very likely out of, too)? It's very likely to game over against this guy, and then you're stuck with all the refights again. Tedious! Still, seeing as you're getting your weapons refilled and with them, most fights are a joke anyway, it's not too bad, right?
Flash-forwards a few years. The Zero series comes around, introducing niceties like a grading system for missions and ranks. And the very definitely final boss after the refights in each game, with two or even three phases.
You know how fucking insane it is to get an S-Rank on a stage consisting of eight bosses, followed by a two- or three-parter, most of the time containing the hardest fight in the game? Thank you for that glorious decision, and fuck you for not taking Mega Man 3's example. This is one example where the game being overly nice is very much appreciated, it's definitely not "too easy" or detract from any kind of challenge, it's a cutting out of bullshit and frustration.