The Let's Play Archive

Mega Man Battle Network 4-6

by Epee Em

Part 98: gameface The (almost) last of the version differences.

After the Crosses, there isn't much that's new left to cover until the Door of No Return.


The first thing is instead of FalzarMan floating over the wounded, you have GregarMan waiting to strike.


For the trip into the Underground, I brought ChargeMan, because he's a train.


The Evil Spirit stuff is not different in any way to Falzar version.


ChargeMan can take out these elemental gates.


Another code was behind it.


That's good, I guess we can...


Damn it.


Time to battle BeastOut Gregar, also known as GBeast because of space limits.


Claws of Gregar: LongSword-WideSword slashes in front of you. The LongSword slash paralyzes, and sometimes he won't do the WideSword slash.


ElecBall of Gregar: Same as the chip: It places a tracking electric ball on the field that paralyzes if it hits.


Gatling Gun of Gregar: If he paralyzes you with the slashes (it doesn't seem to trigger with the ElecBall paralysis), he'll unload the BeastBuster on you.

After that, there's not much left except:


Megaman hearing a screech instead of a roar coming up to the Expo scenario,




Making Team Rocket's Navis explode,


and the Door of No Return.