The Let's Play Archive

Mega Man Zero 1

by Simply Simon

Part 21: Neo Arcadia Core: Copy X




Extra Stage Thoughts

I don't think I have much to add. Except that I love how the Pantheons in the first part are set up to be perfect pogo jumping points (which I actually learned from the trailer I saw for the Zero Collection, they knew it was cool), I still hate the wall tanks and the turtles and...well, I guess the shortcut is planned for a Hard Mode video which may well never happen, so I'll just tell you it has a full life and an extra life in it.

Boss Comments



He can change his element in any order and is invincible during the flash. This does not give him a changing weakness, however, just another attack mode. He also can charge up his shot, changing the Buster attack. I think his element swap is slightly based on the damage he takes, but I might just have had bad luck in trying to get him to do the fire charge attack.

Attacks

What a great fight. As I said often enough, it's all about positioning. When he's going to jump where, how near you can stand, him dropping down right onto your sword, the distance you need to be in order to slash him out of an attack - it's very, very fun to toy with him. Can't really expand on this: No two fights will ever be the same, it's incredibly well-designed, fair all around and fun, fun, fun.




There are two pillars moving up and down to the sides of a platform bordered by bottomless pits. They are walls to climb with (non-instant death) spikes on top and bottom. As they move asynchronous, one will always be available to climb, one usually out of reach. It's pretty tough keeping track of which direction it's possible to escape to at the moment!

Attacks

Ranking High

Not gonna happen unless you're seriously good at these bosses and far, far more consistent than me. And if that's the case, you don't need me to tell you tactics, do you?