Part 22: IdeaSpy 2.5: Episode 6
Communicator Entertainment Program "IdeaSpy 2.5 (Two-point-five)" Episode 6! <In the previous episode....> The junk factory of the J.E. Corporation, the catalogue of conspiracy, was the secret cradle of 'D-People-E-O, Fine Humanoid Robot for the Home!' But Two-point-five and Call Now have been locked into the lab where they uncovered this secret. Find a way out! Two-point-five!
It's no good! No matter how hard I pull, the door won't open!
There better not be a punch line about a 'PUSH' sign on the door! Or that it's a sliding door....!
Don't your hear something, like a motor starting up....
Grind, grind, grind.... Blam!
Crunch, crunch, crunch....
Damn, the walls are moving in! 714!
You all right, Two!? Unless you do something, you'll be as flat as a can after a quick date with 'Can-Do,' that home recycling aid that flattens any can without taking up kitchen space!
You're right as flat as heavy sweaters and down skiwear put in 'Vac-Pac' storage bags to <free up closet space in summer and pop up in winter>!
Two-point-five! Stop gabbing and do something! The walls are getting closer!
Don't worry, Call. Look! I came prepared with a 'Beanstalk Bar' that <adjusts to the size of any doorway for handy pull-up exercises>!
Way to go, Two-point-five!
All right, I'm going to brace the walls with this!
Grind! Crunch, crunch, crunch....
Oh no, it's adjusting the size of the room!
Okay, let's go with the 'Later Alligator Door Stopper'....
As if! I don't want to be flattened in a place like this!
It could be a revolutionary form of diet.
My proportions will be all wrong!
Flattening will only accentuate those curves of yours, gorgeous.
I love you, Call. Always have.
Crunch, crunch, crunch.... slam!
Come on, Two, do you copy! Don't tell me you actually got smushed by the walls!? Two, do you copy! Twoooo!!
To be continued.