The Let's Play Archive

Metal Wolf Chaos

by ArclightBorealis

Part 5: Mission 5: Phoenix


Mission 5: Phoenix




Machinegun

PDW - Intercept Type

MP7 modified for interception. Low
attack power compared to other
models, but sports much better
missile interception capabilities.


Assault Rifle

Carbine - Paint Type

M4A1 modified to shoot red paint
rounds. Painted enemies, when
defeated, will increase the Burst
Gauge more than usual. A small but
effective weapon.


Missile Launcher

Stinger - Vertical Type

ML6ST modified to launch missiles
upward. The missile descends upon
foes with a greater explosion upon
impact.




Mecha

Special Mobile Armor Units (MA Paul, Shack, and Randy Model)
These three are the first Special Mobile Armor type enemies encountered in the game, and despite being different models they all behave identically. Loads of missiles, machinegun arms, and limited movement tactics like walking, high jumps, and occasional boosting. They have the capacity for stealth camouflage, so long as the appropriate radar jammers are installed beforehand, and as a group are pretty deadly. Also their colors bring to mind the colors of a particular nation built upon freedom and justice (though the current regime is anything but that).


BGM