Part 1
Hello, everyone! I'm Opendork.
Monstania was only released in Japan, in 1996, and I'm only playing it now with a translation from Aeon Genesis, who also brought you Live-A-Live. As a result, it's going to need some introduction.
Monstania is a very fast-paced strategy RPG of sorts. It's very simplified and not very menu based at all, unlike "real" SRPGs. It's short, but interesting and pretty fun. I like it enough to be doing this thread, at least.
I'll be explaining what makes it all unique as we go through. Take a look at the translation page if you want to know more in the meantime.
Well, whenever you're ready, Fron.
Then away we go!

It looks like someone's using a volcano to make popcorn.

OH JESUS HEADLIGHTS!

Oh... I guess was a glowing ball of magic or something.
Nobody's cared about fairies since Zelda ruined their image with Navi and Tingle.

We're five seconds in and already we have to start up the JRPG cliché counter.
Relax, the game is outright LYING to us right here. There aren't demons in this game.

You are here.


A forest late at night? A mysterious ball of light that turns out to be a fairy? I think we just started playing that other Mana game.
Sure, that's about right.

He knows because he can see the ball of light droppings.



Do you guys always shout "Exclamation point!" when something surprises you?

So, kobolds are like werewolves, but dumber. They're naturally pretty weak.
Fron runs out to mercilessly slaughter it. It shouldn't present a big problem.


Tia appears! She's billed as Fron's "childhood sweetheart" by the game.


Alright, Monstania is a strategy RPG, but it's nothing like any of those
games with Tactics in the title. You control the characters directly. After
you take your turn by moving or performing an action, the enemy takes theirs.
Sometimes the enemy gets two turns for each of yours, or vice-versa. This
time, the only tactic we need to walking up to the kobold and mashing the
attack button.

This thing isn't really tough, but if you get unlucky and miss too much you might take a lot of damage in this fight.

Fron and the Kobold lock... swords? It has a sword, too, right?
Anyway, they're pretty evenly matched in terms of damage, but it's an easy
win.

Well, we lost about a third of his HP in this fight, but it actually went really well.


Isn't that exactly what you said last time, word for word?

Here's the action menu. The moves are listed alongside the AP cost to use
them. To recover AP, you can press Y. It skips your turn. but restores 1 AP.
It can also be used to make enemies come to you so you can have the first
attack.

Jump moves you ahead two spaces, and recover is an ability all characters
have. For just 5 AP, you regain a good chunk of health.

Alright! Let's go kill that thing!
That's the spirit!

I didn't stop to recover AP, but as long as this goes as well as last time it-

Long story short-it didn't. Look at Fron's health.
Monstania has leveling up and item collection like any good RPG, but it's a
bit weird about it. You don't gain experience, and enemies don't have a
percent chance for drops. The levels you gain and the items you collect are
predetermined. They will always be the same for a given battle. For this
reason, you need to be careful to conserve items.
This time around, Fron leveled up, learning Sonic Boom. It's not too strong,
but it can be aimed and used at a distance. We also got a cure-all, which
restores all HP and AP for a character.



Fron is a man on a mission. What mission, and why? The latter of those questions is never satisfactorily explained!


I've heard that one before. Specifically, I've heard it in every RPG Japan ever made.

Well, now that you mention it.

Worlds brightest flashlight!
Well it wouldn't be mysterious if it didn't, now would it?


Well, that's the end of the first battle. Next up is the highway.
Slimes.