The Let's Play Archive

Mother

by Raiad

Part 3




After my near fatal brush with the hippy, our hero moves onwards, slightly more wary of the dangers he would face. Just a little ways away, we meet a distressed looking woman (well, as distressed as an eight bit sprite can look).


Where can I go? Who can I see? What should I do? What should I do? Pippi is gone. Again. If you are going to Podunk... Please tell the mayor. Oh me, oh my!

Our first of many quests, we continue southwards until we get to town, much in the way the path went to Onett in Earthbound.

Along the way, we see some interesting enemies...


These are the weakest enemies in the area, but I don't fight them very often.


More hippies, and note that the critical still has the screen and "SMAAAAASH!!!"


Stray dogs...


People whose grandpa was also their mother...


And piece of shit asshole crows who stole EVERY SINGLE HEALING ITEM I HAD!

As I approach the town, I notice...


The area where the path is straight is where I no longer have a hoard of crows, hippies, inbred fucks and stray dogs attempting to murder me and consume my flesh.

Naturally, the first thing I do is talk to the people. Pretty much everything can be summed up in...



Though, we have a couple of other things here, as well...

Mine's gotten better, but car exhaust still sets it off.

This is important. While Peter doesn't have Ness's tendancy to get homesick (a condition that may be worse in many cases), if Peter gets hit by car exhaust, he will be unable to do anything, meaning, if he is by himself, that battle is lost. There are Asthma inhailers, but I only get eight item slots, of which 3 are generally taken at any given time. Needless to say, this is Peter's greatest weakness. And yes, that is a hospital in the background.




So much luck with the ladies. I can't imagine Peter NOT going mall goth at this point.

And all of the fun stuff that towns will have in Earthbound...


Hotels...


Hamburger stands, City hall. No police station so far, though.


And most importantly, a department store.

For now, let's visit city hall about the missing girl.


Well, no objections to me entering, so...


The mayor is over there.






At least in this case, I think it is supposed to seem fucked up, having a kid go into a graveyard filled with horrible undead abominations, rather than being unintentionally fucked up like a lot of shit in the last game I did was.

Still, rules never change, and there is but one correct answer...





Well, I start to head to the cemetary, when...



Anyone who played this before and sees my stats can probably guess that I got raped here, considering I did 4 damage to it and it did 10 to me. Stupidly, I didn't get the lose sequence here, but I'm sure I'll be seeing it again by the end.

Well, since I can't go in as I am, I do the thing I do best- grind. Eventually, I get enough for a wooden bat. I go to the department store...


Here you can "sell" stuff, use the ATM or the phone.


They sell medicine, asthma inhalers and healing cream here. Perhaps, however, it isn't a good idea to have a big sign that says "DRUGS" on it.


Weapon store...


Self explanitory.


And seemingly randomly, we have a pet store.




Why, yes. If only to make it a completely empty store.



Seeing as I have no money, I'm going to have to decline.



This method of business can never possibly fail.

As I'm heading home to eat some pie and rest at no cost, I notice a trail leading off somewhere...



Heh. Well, as much as I like having a random canary chick in my inventory, I can't think of anything else to do with it.



Animals are humanoid, too. None of these "canaries" are particularly talkative, despite my ability to talk to them. We do find someone here, however.




Being an upstanding youth of truth and justice, Peter naturally agrees. First, though, I must find her.


Not conspicuous in the least.





And there is the second melody.

Well, now that the girl is probably dead from me stalling so long, it's time head to the graveyard. After a long hike south, through the town, I get to a sign.




Yep, this is gonna be fun. We have some new enemies, as to be expected by a new area. In addition to the pseudo-zombie that murdered me earlier, we have...



The only thing threatening about them is that the attack in groups. They often confuse themselves...




Generally do only one damage, and I can one-hit them.


These guys are actually tougher than the Psuedo-Zombies, but now I have a good amount of PSI and a decent weapon, so it isn't that bad.

As I approach the graveyard...




We go into that church.




Useless, but then I suppose that if all priests were the way they are in D&D, we wouldn't have atheism.


In addition to the other things, we also have these guys. Once again, at least their goofy looks are intentional.

Finally, we get to a hole...





That is quite literally the entire dungeon. Those three screens. I proceed to open up all of the coffins, where Psuedo Zombies are waiting for me. Finally, I open the last one...



TAA-DAAAAA!!!



Peter is so badass that he doess't need to brag about how badass he is.



Considering we probably will, I answer yes.




And so, we have the Franklin Badge. Though, it protects it's holder from PSI Gamma Omega rather than lightning in this one. I won't complain, though, as that attack instantly kills the character if it works.

She proceeds to drag me towards the entrance...


So, I head back, and it's too bad one of those asshole crows stole my bread, or I could have followed a trail of crumbs back. Sure, I could buy more for something along the lines of 14 dollars, but it's the principle of the thing. Also...


This is why a lot of people dislike this game, as well as a lot of early RPGs. If an enemy dies after one character's attack and there are others attacking that same enemy after him, they will continue to attack the dead enemy rather than going after the living ones.

After a hike, we get back to the Mayor's office.

[i] Applause. Applause... Now Pippi, don't forget... To tell your mom that the mayor saved you. Here, I will give Peter a prize of $100...

We go to sit at a table...



Since nothing will ever get done in this town unless I do it myself, I don't see why not.








I actually tell her no...



Moving up in the world, eh, Peter?



With that, this update is concluded. In the next one, we will fight all sorts of deranged animals, as well as whatever is causing them to go berserk.