Part 17: Interlude: Odds and EndsInterlude: Odds and Ends
In an alternate universe, Shrug is taking his time before fulfilling his destiny and going on a quick tour of the World.
Were going to be hopping around a whole lot today but it shouldnt be too hard to remember where were at considering weve seen everything for the most part.
Inside this house is something a little interesting. Were all familiar with these warp squares...
but this one takes us here. Where is here?
Why, its the Mega Grenade guys house in Fireburg! There are several of these fast transport teleporters scattered throughout the world. Their usefulness is questionable. This one especially because we needed the Mobius Crest to get here and by the time we get that we literally have no reason to ever return to Fireburg.
There tend to be at least one per town other than Foresta which doesnt have any, to my knowledge. This is the Battle Axe ladys house.
Its sort of appropriate that we need the Gemini Crest here...
because it sweeps us away to the Steel Helm ladys house in Aquaria. There is absolutely no reason to ever return to Aquaria once youve restored the Crystal of Water.
I dont think Ive ever gone back to talk to the NPCs here after saving them. This girl raises an interesting point thats kinda sorta tangentially related to something TooMuchAbstraction brought up in the thread:
Tristam and Spencer going off on a hunt for legendary armor is wrapped up really weirdly. The armor's in the bridge on Captain Mac's ship. What were they going to do, steal it from him? Doubly bizarre since all of these people seem to know each other (mind, the non-generic NPC count in this game is, like, six), so wouldn't they have known that Mac had the armor in the first place?
I guess maybe Captain Mac discovered the armor and was going to bring it back to Spencer? But because Mac was stuck on a cliff for who knows how long, Spencer didnt know and pretty much just assumed his friend was dead?
I know its dumb to be and shit when pointing out inconsistencies within the game but this isnt going to make a lot of sense once we actually reach the top of the Focus Tower.
Near Fireburg, the Sealed Temple will teleport you to...
This section of the Wintry Temple. If you want to stock up on Cure/Heal Potions fast, this is the place to do it.
The first suspicious tree in Alive Forest needs the Mobius Crest.
All of the teleporters here lead you to an area reminiscent of Foresta. There are only Cure and Heal Potions here, which begs the question: why do I need the last crest in the game to access this?
If you try to find the Giant Tree where you first do, youll see that hes no longer there. I mean, obviously, but hey.
This warp square in the Kaidge Temple is sort of unique, I guess?
Its the only way to reach the Light Temple.
Hey, look who it is! Full disclosure here: Im not sure if I just didnt remember this or never knew it existed.
Youve shown great courage in saving the Crystals.
And then he flies away. Shrug doesnt even react.
I suppose youre intended to find out about this after you save Mac and hear about the Dark King but theres literally no point to going to any of the temples. At this point in the game, youll have probably realized that theres nothing good in them.
This as good a time as any to share the European artwork of the old man. Ive never actually referred to him as White during the playthrough but there you go. He, uh, looks pretty weird if you ask me.
Heres where the Light Temple is on the world map. I cant help but feel that the temples were meant to serve a much more important purpose because they dont really do anything as is.
Heres the Rainbow Road Machine. I dont know how it works other than
Heres another curious thing, at least for me: does everyone just know who Captain Mac is? Its weird little things like this that make me think Mystic Quest was originally going to have more to it but then it got dumbed down.
The chance of that being true is so miniscule its practically nonexistent but still. And actually, TheFattestPat also had a similar idea:
I wonder if at some point they were going to let you swap out between the four party members. I just kind of noticed that this is the one time all four of them are in the same place (well until Tristam leaves).
I dunno!! On one hand, the game doesnt seem balanced for that at all. On the other, theres nothing to say that didnt just change at some point and the game was balanced around it which would explain why the game is a little too easy in spots. There is like a 99.9% chance Im just talking out of my ass though.
By the by, you cant enter the Rope Bridge again after Reuben falls off of it. Not like there was anything there but maybe I wanted to see it with all of the water, game!
Youll get this dialogue if you try to purchase anything past the max amount and the way the vendor says it makes it seem like Shrug might have a problem. In any case, alternate universe Shrug still has to do the whole world saving thing as well so lets get on that.
Uh...? I dont recall these guys.
Oh, theyre merchants. The other one sells seeds. They really make it impossible to lose, dont they? You could just go back to Windia for both of these and its neither a far walk nor do you have to deal with any enemies.
But this Shrug has a revelationmaybe he shouldnt go take on the Dark King willy nilly at level 25. So he decides to go crack a few skulls before saving the world. Heres one of the battlefields near Windia with its second background.
While leveling, I had a pretty obvious revelation. The little tornado symbol from the Gaia Armor means that Shrug has a resistance to both thunder attacks and wind attacks. ...so I guess thats like storm resistance or something?
Anyway, after hours of training, Shrug rams into the level cap like a brick wall. Im not completely sure why the level cap is 41 of all numbers but there it is. Remember the double level glitch that I made use of way back in the day? You cant use that to bypass the level cap.
Fun fact: the Excalibur still cant oneshot some of the enemies in Pazuzus Tower.
Last but not least, this is the Heal spell when used on an enemy. Sorry I neglected this since the Ice Pyramid. This isnt a very good spell because it only inflicts one status whereas the Dragon Claw lays down pretty much every single one.
Next time: okay, no more messing around, lets really go save the world
I think that's more or less the entire game but let me know if I'm wrong! I'll edit it into this post.