Part 61: Seven Gates - recap
Game film: LP Seven Gates (TFL 1.5)
Welcome to Badguy Combat Theater! (Is it a little too obvious that the factions are the Blue and the Gray?)
Dunno that I have much more to say about this one. Let's see. I did call a fetch "him" for some reason; sorry ma'am. Also not sure how I managed to momentarily space on the significance of the name "The Watcher".
Speaking of which, I've been poking and prodding at the shade AI to prep for the later mission "The Watcher", and I believe I could have done this mission with fewer (maybe zero) casualties. If this shade behaves the same as the later one, that is. I'll save the details for the commentary in that mission.
Click on the overhead map below if you'd like to see the full-resolution landscape texture.
And the cumulative bodycount: