The Let's Play Archive

Neuromancer

by fourhorns

Part 10




Hi guys, as mentioned, Con is trying to upgrade his software and skills and it's all pretty dull, so todays update is going to be really short. In terms on gameplay it's taken longer than any update so far!



The last challenge in Zone 0 is Morphy at the World Chess Confederation. He keeps beating the crap outta Con, but we've learn a little about him along the way.





This is what happens when you hit him with Logic. Con is gonna need to use all his skills to win however, and wasting precious time on doing Psychoanalysis turned out to be what kept me from winning. But we'll return to that very shortly.



Luckily we can espace with the Evasion skill.



After that fun little defeat it's just more of this, finding new software in old bases and upgrading software. Here's Slow 1.0.



...finding new bases we can't beat yet.



Hello, what's this?



Woah!



No way we can take him if we can't even take Morphy, but we'll learn a little bit about him then escape.




AIs can be funky in the head, that's good to know.



Cyberspace at the SEA gives us access to Coptalk level 4




So whatever the story is, the cops are in as much trouble as the cowboys.



Here's an interesting base with LOADS to read.



Stuff like this



And this. Looks like our new bank manager is paying protection money to the Yaks, I don't know if that's good or bad.

Now, four hours later, I'm experienced enough to take on Morphy. And I mean me, not Con, software makes no difference in AI fights.



Hell yeah



First things first, grab all their software. This can't be used to compete in the tournament however so no more quick cash for us.



What's this? AI message buffer? I've never seen that before!



Woah



Major plot development



Hal we know, but who is Greystoke and Neuromancer?

Next: Thoughtmap update, we have a lot to think about!