Part 50: Episode XLIX: CarrierEpisode XLIX: Carrier
Music: Rays of Light (Quiet)
The tyranny of the sidequest block has ended. With possibly a couple exceptions, were locked into main plot quests from here on out until we hit the first ending of NieR: Automata. We have opted to skip a few available quests. Most will be canceled with this next story beat. But thats fine. Well have another chance to do them later. They are:
- Robo Dojo Part 3 Father Servos newest evolution in his quest to become RoboRyu is buff to the point it is a massive slog to fight him now.
- Half-wit Inventor We dont have the cash for that to be advanced meaningfully and it isnt going anywhere.
- Parade Escort An escort mission involving a slow moving crowd of friendly machines marching across the City Ruins while a massive horde of Level 40+ enemies tries to murder them. We are absolutely not equipped to remotely deal with that right now.
- Lord of the Valley Involves fighting a Level 50 Goliath Biped that will take forever and a day to battle right now.
- Wandering Couple Failed because this game has some real stupidly put together gating. Well get another chance to do it at a later date.
In order to initiate the next story beat quest, we need to return to the western edge of the Flooded City. A variety of machine lifeforms are hanging out admiring the missile launch platforms in the distance.
Among the machine lifeforms present are a handful of Medium Bipeds and Fliers...
...the disappointingly non-dinosaur like, despite leg configuration and tail attachment, Reverse-Jointed Goliath...
...and a Medium Flyer to cap it off. He brings some shield-wielding Stubby friends. It doesnt go well for any of em. As soon as the area is cleared, the Commander rings up our party. No doubt shes wondering why the hell it took 2B and 9S like over half a month to finally get their asses to the other side of the city and do their jobs. I somehow dont think the Commander would be thrilled with helping a machine clear out a rival gang of wild hogs or murdered a moose so local Resistance fighters could make moose burgers as reasons for our dereliction of duty.
Emergency orders incoming. The carrier ship that was sent to resupply has come under attack. Its currently being engaged by a swarm of machines. Ive asked all YoRHa troops in the city ruins for assistance, and Ill need you to provide backup as well. Im sending flight units and coordinates now. Good luck. Out. *disconnects*
New Music: The Sound of the End (Medium Instrumental)
Well, its been a while since we last did a shmup mission. Guess what the entirety of this next segment is going to involve heavily...? Before jumping in these flight units, if youre not too hot on dual-stick shooters, Deadly Heal chips make this next portion of the game utterly trivial. 2B may as well be invincible. Unless shes in Hard Mode or above, in which case shell still die in like 2-3 hits. Hard Mode is still extremely poorly balanced.
If she didnt order others around, what kind of leader would she be?
Hmm... If you say so.
9S, come on my dude. Her name is literally YoRHa Commander. Thats kind of her thing. Thats like bitching about Murderbot being a robot that keeps murdering people. You know what youre getting into as soon as you hear the name. And besides, you two have slacked off from doing this job for weeks. If she was a slave driver shed have phoned up days ago and demanded to know what hell you were doing back while you were desecrating a grave or photographing flowers.
Were immediately thrust into a shmup section against a swarm of fliers passing through the area, switching several times between auto-scrolling and free movement. Theres no difference from previous shooter segments. We now have the Laser weapon as an alternative fire mode. I dont care much for the laser in shmup parts. The limited range of the attack and its somewhat sluggish movement when changing direction are really evident here. It is effective taking out lines of enemies quickly with its penetrating fire. But ehh... firing traditional bullets just feels right in a top-down shooter.
It is worth remembering we now have THREE missile spamming super attacks. One for each pod weapon type. Thats some major damage output if utilized correctly.
Its also worth mentioning that strangely shooter gameplay segment enemies are the only main plot foes that fully level-scale along with 2B. They will always be within her level range. If we power leveled to max Level 99 wed come here facing a squadron of Level 99 Flyer machines. And then the very next ground based mission wed be back to facing like Level 25-30 boys again. Couldnt tell you why this is the case. Since the same doesnt hold true for bosses or even mid-bosses in these sections.
Eventually, we come upon the Resistance carrier under siege. No fancy sci-fi technology here. Theres just a 20th century aircraft carrier still active in the Pacific several millennia later. I guess they built those things to last...
Requesting support from any friendly units in range. Weve come under heavy fire from the enemy. Our escort ship has taken damage and is unable to engage. Were currently resisting with all remaining support fighters, but we cant hold them off for long.
I repeat this is carrier Blue Ridge II. We need immediate backup from any available android forces.
Sorry Blue Ridge II. Though 2B and 9S may have a rather lackadaisical work ethic when it comes to completing primary assignments, they also seem to be the only YoRHa units that seem to ever do anything in the region. I somehow dont think those two YoRHa soldiers getting stoned out in the desert are going to show up to this shindig...
Several dozen destroyed machine fliers later...
Looks to be 2.8 klicks southwest of us!
Well thats new. Its nice to see the aliens actually had some flying saucers among their invasion forces. Id frankly be disappointed otherwise. Theres a drama CD involving Emil that suggests they started out straight up having War of the Worlds type crafts before the machine lifeforms got involved.
We should probably go ahead and take this thing out before it gets any funny ideas and tries to Independence Day the carrier. We dont need any more sequels to ID4. That first one was dreadful enough.
Meet the Goliath Flyer. We technically saw a few of these trashed behind the glass in the buried alien mothership. But this is the first one weve seen in active service.
Like most all shmup gameplay enemies, this thing just loves spamming energy orbs all willy-nilly. Theres not much of a tangible pattern to the orb spam. It just sweeps the area in general waves.
The Goliath Flyer also possess a fairly damaging laser beam attack. This can be slightly tricky to dodge because the beam starts at an angle off-screen and can sweep weirdly. Its hitbox is also far larger than the beam looks. Also sometimes you might find yourself spacing out concentrating fire on the ship and just eat it when a plasma cannon fires in your grill. These things happen...
Finally, the Goliath Flyer has some missile pods. Same sort of extremely lazy semi-seeking variety that was equipped on Engels. The machines werent the most inventive when it comes to anti-air technology. Orbs. Laser cannon. Missiles. Thats all you need, right? Done.
Despite its size, the Goliath Flyer has only middling overall HP and goes down in a matter of minutes. No second phase or follow-up units. It just rolls over and explodes. Well that was easy! What were you muppets even freaking out over? 2B had that handled. 9S was also present, I guess.
Reverting back to area reconnai
Wait! Im still picking up a large enemy presence!
Didnt I kill that already?
What on...? If its that big, we should be able to see it...
...One of these days were going to fully succeed with one of our missions. No strings attached. No sacrifices to destroy the enemy. No Pyrrhic victory. Just a straight across the board mission success on 2B and 9S's records.
This is not one of those days...
Welp. This is happening now. Tune in next time when 2B and 9S take on a leviathan named after a 19th century German radical socialist and ponder the need for a bigger boat.
Video: Episode 49 Highlight Reel (You should watch this.)
Blue Ridge II Carrier Concept Art Yep... Thats a big ole ship right there. It could probably afford to be carrying more, honestly.