The Let's Play Archive

Ninja Gaiden Black & Sigma

by ArclightBorealis

Part 17: Ninja Gaiden Black: Chapter 7




We continue exploring the underground and fail to find a path into Zarkhan. But we manage to end things on a boss fight that means a whole lot to Ninja Gaiden players. Mostly memories of pain and frustration.



Dragon Sword Lvl. 3
Moveset

The last upgrade we'll need for this thing for a while. The biggest addition to the level 3 Dragon Sword is the 360 Heavy attacks it has in the form of the Gleaming Blade (and its ET/UT variations), which gives the weapon extra options in crowd control. This also means it is the first weapon in the game to gain two types of Ultimate Techniques. Learning to buffer these 360 inputs at the right time will lay waste to surrounding enemies.


Vigoorian Flail Lvl. 2
Moveset

Not very long after getting the Flail is the second upgrade available. Not much is added but the new moves help in making the flails a more useful tool than the Nunchaku. Of the included moves, there is one that I've consistently struggled to get off which is the Runaway Lightning. It is a throw designed for human sized enemies, and compared to most moves in the game the timing for this is extremely precise. Every other time I've tried it I just got the normal attack followed by the upward kick. Maybe down the line as I experiment in this LP I'll get it down.


Art of the Ice Storm
Allows Ryu to quickly change the atmosphere around him, creating a whirlwind containing shards of ice.

Arguably my least favorite ninpo below even the Fire Wheels. This ninpo creates a vortex around Ryu that damages everything in its vicinity. That's all fine and good, but functionally it is basically the same as the Lvl 3 Dragon Sword's Gleaming Blade, which obviously requires extra input but is worth using that then wasting a ninpo slot. Not to mention that as far as crowd control goes, there's one last Ninpo Art later in the game that is better at that than the Ice Storm. Underwhelming overall I'd say.


Bosses

Alma
After getting over the first major roadblock in the game that is Murai, the player gets more accustomed to how the game plays over time and the challenge increases at a steady yet manageable pace. Then along comes Alma, the other infamous boss fight of this game that gives the difficulty curve a swift kick that had some players labeling this fight as the most difficult in the entire game. While I'll disagree to that notion, she is definitely an incredibly challenging fight regardless that, much like Murai, is very rewarding to play once you know what to look for.


Hidden Underground