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Perfect Dark Zero

by FrenzyTheKillbot

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Original Thread: Some Serious Daddy Issues. Let's Play Perfect Dark Zero

If you liked this LP, you might also like Halo 3: ODST by FrenzyTheKillbot, 007: The World is not Enough by FrenzyTheKillbot and Perfect Dark by FrenzyTheKillbot

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Introduction



Perfect Dark Zero is a first-person shooter video game developed by Rare and published by Microsoft Game Studios. The game had a difficult development cycle, during which a substantial part of it was initially designed for the Nintendo GameCube. Due to Microsoft's acquisition of Rare in 2002, the game was eventually released as a launch title in North America, Europe, Australia and Japan exclusively for the Xbox 360 in late 2005.

Perfect Dark Zero is a prequel to the successful and critically acclaimed Nintendo 64 game Perfect Dark, made in 2000. The game takes place in the year 2020, predating the original Perfect Dark's storyline by three years.



As the prequel to Perfect Dark, there were great expectations on this game. For many reasons including a strange development cycle, and being a launch title for a new system, these expectations were not met. Its reception by the gaming community was, to be frank, pretty shitty.

I will be playing through this game on the hardest intial difficulty available, Perfect Agent. I'll also try to show off as much of the multiplayer as possible, although this game has less to show off than the original. For a list of available weapons and introduced characters see the third post. Mission objectives and their descriptions will be posted in the video's post, but be aware they may contain spoilers about the mission.

Table of Contents




























































































Joanna Dark


DOB: 03/20/2000
Description: Daughter of Jack Dark and a promising bounty hunter in training, Joanna Dark is keen, atheletic, naturally sharp-witted and resourceful. However, she has yet to fully master her emotions and the mile-wide reckless streak they often trigger. Her father's overprotective nature also causes friction.

Jack Dark


DOB: 04/28/1969
Description: Following stints in the Marines and law enforcement, Jack Dark left the force under murky circumstances and set up a small time bounty-hunting to cover the rent. While curt, abrasive and domineering, Dark also has plenty of experience and the unflappable dependability essential in a good leader.

Chandra


DOB: 11/21/1998
Description: The mysterious Chandra completes the Dark Bail Bonds trio. Jack Dark first encountered the young hacker during his time on the Detroit police force, where they became unlikely allies; Chandra joined DBB upon its inception and has played the crucial role of Mission Coordinator since day one.

Zhang Li


Age: 44
Description: Ambitious and a ruthless businessman, Zhang Li hailed from humble beginnings, turning his father's simple import-export business into the empire-sized dataDyne of today. On the outside he potrays himself as a simple and wise leader, but his true motives are always kept close to heart. Generally using any methods to attain his goals, dataDyne's values and lack of ethics easily reveal Zhang Li's true nature.

Mai Hem


Age: 23
Description: Daughter of the richest man in the world, Mai Hem has surely let her father's wealth go to her head. The current undefeated champion of dataDyne's revolutionary "DeathMatch VR" competition, Mai Hem's ego and stuck-up attitude go hand-in-hand with her father's empire.

Jonathan Stienberg


Age: 25
Description: As the Carrington Institute's prized top-agent, Jonathan Stienberg never regretted the day he accepted Daniel Carrington's offer to join the CI. A top marksman and skilled soldier, Jonathan's skills have brought the CI many victories over Daniel's enemies.

Daniel Carrington


Age: 60
Description: Daniel Carrington was born to prestige and a wealthy family. Raised with a solid education, Daniel inherited his father's business upon Sir Richard Carrington's unfortunate death. Becoming a successful businessman and entrepreneur, Daniel's research and resources culminated to become the Carrington Institute - Daniel's cutting-edge R&D company. Introducing the world to wonders such as anti-gravity technology, Daniel enjoys a firm presence on the market, but his success ultimately placed him and his business in direct competition with dataDyne. Carrington's pursuit of technology to improve and enhance human life ethically is what truly sets him apart from Zhang Li.



P9P


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 9 rounds
Notes: Highly customizable with scope fitted as standard. Secondary function attaches a silencer for stealth kills, while the tertiary function switches on a flashlight for use in low light conditions.

Falcon


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 18 rounds
Notes: A relatively underpowered but accurate weapon, favoured by professionals for its high rate of fire. Secondary function allows a full clip to be thrown down, firing each round in sequence to distract enemies.

Def-12 Shotgun


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 6 shells
Notes: Hard-hitting weapon of choice for tight urban environments. Standard electronics prevent the carrier and nearby allies from enemy radar sweeps. Secondary function highlights all local targets but also exposes the carrier; tertiary mode tricks enemy radar into registering you as an ally.*
*I've never been able to get this to work.

UGL Liberator


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 24 rounds
Notes: Powerful but inaccurate weapon favoured by the "spray and pray" school. Secondary function throws down the weapon, activating an internal explosive device that detonates when its perimeter is broken.

Frag Grenade


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: N/A
Notes: High-explosive fragmentation device with a four second fuse, which becomes an impact grenade if held until the timer reaches zero. Secondary function allows grenades to be carried alongside a dual wield pistol or SMG.*
*This is standard, I don't know why they mention it as a secondary function.

DW-P5


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 24 rounds
Notes: The DW-P5 comes with a built-in scope and is easily modified. Secondary function attaches a silencer for recon missions, while the tertiary function switches on a flashlight for use in low-light conditions.

Jackal


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 1 round
Notes: A world-class sniper rifle with cornea tracking zoom, the Jackal chambers a single large caliber round with momentous stopping power. Secondary function scrambles enemy radar (and other electronics) while clearly highlighting the target's position on all nearby radar.

DY357 Magnum


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 6 rounds
Notes: One for those who appreciate true stopping power, this intimidating six-shooter can teach a painful lesson in muzzle velocity. Secondary function fires a silenced decoy shot with delayed detonation.

Magsec 4


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 9 rounds
Notes: State-of-the-art military pistol ideal for engaging targets at a distance. Secondary function magnetizes the rounds, exaggerating ricochet and allowing skilled users to effectively fire around corners.

M60


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 80 rounds
Notes: This belt-fed beauty lays down a field of suppressing fire that renders its inaccuracy negligible. Secondary function dispenses caltrops to slow down personnel and stop most vehicles in their tracks.

Viblade


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: N/A
Notes: A resonating-edge blade of unknown origin and a chilling weapon in trained hands. Secondary function throws up an impenetrable wall capable of deflecting bullets right back at the aggressor.

KSI-74


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 30 rounds
Notes: A rugged and powerful assault rifle, highly effective when fired in short bursts. Secondary function employs a bayonet for silent takedowns.

Flashbang


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: N/A
Notes: Explodes with a blinding light and deafening noise to disorient enemies, allowing for quick follow-up attacks. Effects are indescriminate, so be sure to look away. Secondary function allows dual wielding alongside a pistol or SMG.

Rocket Launcher


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 1 rocket
Notes: Destructive enough with a standard warhead, but the secondary function enables fly-by-wire rockets that can be guided straight to their destination from the flip-out target finder - provided they strike before running out of fuel.

CMP-150


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 24 rounds
Notes: Accurate and fast-firing, the CMP can absolutely shred enemies at close range. Secondary function activates an advanced built-in hologram projector to lure and confuse enemies.

Laptop Gun


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 30 rounds
Notes: Compact and deadly, with a fearsome rate of fire. Secondary function transforms it into an autonomous sentry gun, making it ideal for covert agents who need a laptop PC in the field. Runs Windows 2020.

Psychosis Gun


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 6 rounds
Notes: Compact tranquilizer pistol used by bail enforcement agents. Adapted to fire a concentrated dose which negates the target's distiction between friends and enemies, resulting in serious collateral damage.

Combat Shield


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: N/A
Notes: Guarantees 100 percent safety from melee attacks and limited protection from small-arms fire. Hold 'Left Trigger' to raise it to head height. Clear panels allow combat awareness to be maintained when equipped alongside a weapon.

FAC-16


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 30 rounds
Notes: A precise and adaptable military rifle with standard-issue scope. Secondary function grenades detonate on impact with any surface, while the tertiary function affixes a silencer for stealth kills.

RCP-90


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 40 rounds
Notes: Boasts a stunning rate of fire, plus invaluable additional functions. Secondary function pinpoints and enhances enemy threats; tertiary function reprograms electronic hazards (aim and press 'A') such as sentry guns, mines, and security cameras.

Hawk Boomerang


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: N/A
Notes: An experimental oddity with a tungsten alloy blade (use 'Left Trigger' to lock on to enemies). The Hawk uses miniturized anti-gravity to extend flight time and power its secondary function, a force field that defends against grenades and rockets.

Multi-Mine


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: N/A
Notes: A powerful deterrent to pursuers. Can be deployed as a proximity mine to detonate when enemies approach. Secondary function can be used to lay lethal trails of mines that explode when triggered.

Plasma Rifle


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 200 rounds
Notes: Fires explosive bolts of super-heated plasma. Secondary function diverts energy to cloak the firer. A self-recharging power core provides limitless ammunition but the charge is quickly exhausted, especially by cloaking (moving while cloaked drains power faster still).

Superdragon


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 20 rounds
Notes: A versatile infantry weapon with built-in scope. Secondary function switches to the underslung grenade launcher which, with practice, can be used to bounce grenades off walls and ceilings to devastating effect.

Shockwave


Damage:
Accuracy:
vs. Armor:
Range:
Capacity: 30 rounds
Notes: A classified experimental weapon, the Shockwave's stream of highly-charged particles can blast adversaries clean off their feet. It's built-in scope complements the secondary function, which allows foes to be seen through walls. Prone to overheating.



Datathief


Notes: The essential tool for hacking computer terminals and electronically activated doors. High-tech superspies don't leave home without it.
Initiator: Clear all rings of Intrusion Countermeasure Electronics (ICE), represented as blue blocks, by pressing 'A' as the cursor passes over them. Hitting one red or two white blocks will push you back a ring.

Locktopus


Notes: A quirky lock-picker for those doors still made in the old-fashioned style. No spring or tumbler is a match for this mechanical marvel.
Initiator: Use 'Left Thumbstick' to find the "sweet spot" of each pin. The controller rumbles, and the center circle changes colour, then shrinks, to indicate progress. A green indicator marks a completed pin.

Demo Kit


Notes: Found a wall that needs blowing open? Leave any semblance of subtlety at the door, and take this explosive accessory instead.
Initiator: Join the two contacts by rotating squares to form a complete circuit. Use 'Left Thumbstick' to select a piece and 'A' to rotate it. Each square changes colour as the charge travels through it.
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