The Let's Play Archive

Pokemon Glitch Exhibition

by Ephraim225

Part 10: Take Any One You Want

^ Can't say I know, it's really strange that multiple sites would end up with different numbers...



Today's episode involves gambling, which is good for any child, of course! It should be included in every game! I mean, if kids are gonna lose lots of money on gambling, it may as well be play money in a video game instead of real money.



Oh wait, this is Nintendo so of course they're going to conform to European gambling laws outside of Europe and make everyone else miss out. They can even justify less effort that way. Well how's this then, I'll show you how you can get ahead in life by losing at gambling. How about that? Sound good?



The first step is to not use the slot machine in the bottom-right corner. For whatever reason its odds are about 1% better than all the others. Someone actually did "crack the code" here, and determined that the best way to win at the slots is to buy all the coins you want with money.



Oh yeah, Yellow Version also changes the slot images to Arbok, Weezing (I think?) and Meowth. Hmm, seems familiar. Anyways, lose all but 1 coin, this'll be important.



Next set up the Glitch City trick. Helps to watch the step counter in the RAM so you know when your time is up.



There are two ways to Walk Through Walls with Glitch City: A convoluted trick where you get ding-donged in the same step you hop off a ledge, then blackout from poisoning while still in the Safari Zone building, and this:



Talk to that NPC, say "No" and then get ding-donged during the scripted movement!



When you re-appear in the Safari Zone building, note the pallette: the game still thinks we're in Pewter City and will send us back there. If we were on a route or dungeon we'd appear in Glitch City.



When we do, something strange occurs. I save and reset.



We reload, and...uh...hey there buddy! He's constantly walking south and looping back to the top of the map...he'll stop in about one hour, but we can still talk to him before that.



Talk to him from the RIGHT and say "No". If you don't do it from the right, the game softlocks. In Red/Blue something silly happens, THEN the game softlocks, but it's worth a look.



Similar to Brock Through Walls, boom, instant ghost walking. Unlike Brock Through Walls, however, suddenly the down button stops working.



Fortunately, Flying to a new location fixes it.



You also get random NPCs moving erratically.



HOWEVER, I should mention something weird. When I tried this trick out, I could barely even move after Flying. After switching Pidgey to the bottom of my party like this and Flying again, however, I could move freely. I'm not sure how that was caused...



Anyhow! Head out to this location. It's south of Fuschia City.



Head left to find Glitch City, USA.



Pikachu tends to move slower throughout these areas, which can trigger off-screen Pikachu glitches. Speaking of which, there are in fact ways to use off-screen Pikachu in a practical manner.



In this particular variant of Glitch City, you're actually walking around on the game RAM, represented by the 2x2 blocks here. I'm not kidding! You see that tree there?



Since Cut trees are part of the tileset, and not NPC objects like in Generation 3, Cutting grass or a tree changes the value of the tile entirely. Meaning you can alter the RAM by Cutting things!



We'll find out what the result of that is later, but for now I need to beat Sabrina. She keeps her whip in Yellow Version, but now she only has the Alakazam family, which includes a useless Teleporting Abra. Oh, and I forgot to mention it, but in spite of all this mimicking of the TV Show, Blaine doesn't have Magmar in this version.



I still had Walk Through Walls when I got in, but that's gone now. Luckily I can Fly out.



And...oh, oops. The thing I wanted to show didn't work. I must have Cut the wrong tree.



Luckily after doing the trick with the Museum guy just one time, he re-appears and blocks the Pokémon Center when you come back so you can do it again.



So I save just in case and -- OH DEAR. I think I know what I did now. I have NOT been playing that long on this file.



This looks more like it. When I was doing this trick I was confused about how far I needed to walk to get to where I needed to. Yellow Version's RAM is precisely the same as Red/Blue's, it's just shifted one byte to the left.



Now then, I think it's time we finally take care of that Pokémon League thing!

Huh? I don't have all the badges?



Who cares? Walk Through Walls is its own badge!



Yep, in spite of there being a building in place to mask the tileset swap, you can still walk north of Route 22 to end up on Route 23!



When you get to the check for the Volcano Badge, head right until you see the corner-of-the-house tile here. Don't step on it, but head north.



There will be a door. You don't have to go in unless you want to cure the tileset problem. Where does it go?



That's where! You don't ever have to actually get the Boulder Badge because the check for that is in the Route 22 building, and you don't ever have to get the Earth Badge because you can skip the check for it! No other checks can be skipped since they trigger when you're vertically aligned to the NPC. You could beat the game with 7 Badges in Yellow Version and 6 Badges in Red/Blue. Or you could just wrong-warp and beat it with zero badges, but that's boring.



Pikachu also had this animation. For some reason.



We get inside and...it still didn't work. Huh. What did I change then?



Oh. I think Cutting that tree made Pikachu mad.



Okay let's try this while actually knowing how many steps to take. From this spot, step left 60 times (62 times in Yellow Version, 50 or 52 times in European versions) and step north 95 times.



What you see before you is the items in my PC, represented by map tiles! This is great for two reasons. One is that if you're looking for a particular setup for the Cooltrainer trick, all you have to do is refer to this map and position the items that make the tiles you want.

The other reason it's great is that tree right there. It represents the number 50, which is how many items I have in the PC at this moment.



Cutting it, therefore, causes the same effect as the Item Underflow trick! You can access other parts of RAM and interact with them as if they were items! Doing it from the PC lets you tinker with RAM you couldn't before.

For example: See that Master Ball? That item slot changes depending on how many coins you have in the Coin Case. The Master Ball is item 01. I have only one coin. Early, instant Master Ball. Or any other item in the game you want, too! The Surfboard, the Badges, TMs...though be careful, the quanitity of that item controls the first eight event flags! Withdrawing that item can cause certain events to repeat.



Like that!

But there's more. See the item above the Master Balls? That item's quantity is the first byte for the number of coins you have. Toss just one to make it 255, and...



You wind up with like 65,000 or so coins! Take that, gambling!



And look what we have here. Jack's item!



Let's take on the Elite Four now. Since we're actually battling for once, how about we go over all the glitches in the battle system itself?

- If a Pokémon is affected by Toxic, Leech Seed and Burn damage rise along with Toxic's. Yes, I said Burn damage. Even if you remove the poison, the game still increases the Toxic variable even though it's not doing anything.
- Toxic turns into regular poison if you switch out.
- Focus Energy actually reduces your crit chance due to the game dividing it instead of multiplying it.
- Debuffs from PAR and BRN stick even if the status is cured. You can actually stack the debuffs if you Burn or Paralyze the enemy multiple times in one battle.
- Agility and Swords Dance negate PAR and BRN debuffs entirely once used.
- FRZ is cured by Haze.
- Every move ever has a 1/256 chance to miss unless it's Swift, as does the MASTER BALL.
- The "It's Super Effective" and "Not Very Effective" messages are based on the enemy's SECOND type only, but the damage is still calculated correctly.
- If you boost your Attack way high and do an extreme amount of damage, it can roll over into an extremely small amount of damage. This happens in VERY rare circumstances, such as Gen 2 Marowak with a Thick Club.
- Substitute kills you if you have exactly 25% HP left when used.
- Substitute doesn't protect from status moves.
- Killing a Sub with Selfdestruct doesn't kill the SDer.
- Killing a Sub or anyone with Hyper Beam doesn't require a recharge turn.
- One missed Rage causes it to have 1/256 accuracy. I don't get this at all.
- Mimic can create duplicate moves.
- Disable builds the Rage counter. No joke.
- When the computer uses any non-damage move, there's a chance of failure. This includes Teleport.
- At 255 or 511 HP Recovery moves always fail.
- The big one: If Fly or Dig is used and you lose the attack turn due to Paralysis, you get put into a state where no attacks can hit you at all but you can still attack. This is fixed by switching out or using Fly/Dig again.
- Moves that inflict a status can't inflict that status on enemies whose type matches the move's type. That means Body Slam can't Paralyze Normal-types but works just fine on the Ground-Types. Very odd.



Anyways, the Elite Four isn't really a threat with my--

Wait what am I doing?! I don't have to bother with these losers, I have Jack's item!



Just "Jack into" the door like this, and push up!



Boom, you're in the next room! You can skip all of the Elite Four this way.



In Lance's room, though, be sure not to move adjacent to him, or he'll start talking. Also, you can Surf in the statues in Red/Blue.



This also glitches out the last room. The Rival is supposed to instantly battle you but he just sits there now. I can talk to him but he does nothing. Clearly he gave up any pretense of beating me.



Just walk into the final room, and you win.



"Exploits" indeed. I wonder if the translator worded it that way knowing about all the bugs.



Well, if you say I need more then the LP can't really end now.

And now, the credits!



Somehow, they still have jobs!



One thing won't change no matter the country, the language, or the time. 10 years later, 50 years later, 100 years later, they'll still be re-using Ootani voice clips for Pikachu, because there is no substitute.



"I quit the family shoemaking business for this!"



Why couldn't they hire him back for Generation 6? sob



...Nope! Still not the end, I'm afraid!

Hm, but where do we go from here now...? Maybe I could use a break from all this glitch business while I think about it?