The Let's Play Archive

Pokemon Ranger

by 1234567890num

Part 46: 3F: Forest, Factory and Fucking tunnel

Music: Fall City


The votes this time go towards exploring new areas and gaining new Pokemon. We'll gain a lot of new Pokemon alright, but most of the areas we explore will be old ones.



For example, this is the area where we found one of the Skitty along with a definitely-not-suspicious scientist berating a Machoke (which becomes our boss for the mission).

The new Pokemon here is invisible, but you can see it on the minimap. It's like, what, third time the minimap is useful? Try to guess what this Pokemon is.




The Pokemon is invisible even during capture. You might need some luck to get the first loop, but you can use the number for the rest.



It will reveal itself shortly before it flees, so using an assist at this time is a good idea.



Required Loops: 4
Possible EXP: 40/58/76/100


As you might have guessed, a lot of new Pokemon have appeared now that we're in the postgame. Some of them requires a certain Field Move and we need to release all our Pokemon to do the Special Missions, so I'm glad you guys chose to do those first.

Music: Dusk Factory


The first area we'll explore is Dusk Factory. Our second new Pokemon can be found in the (thankfully) defunct conveyor belt area. It's also invisible on the field, coincidentally.



This one will reveal itself as soon as it attacks, so it's easier to capture.



Required Loops: 3
Possible EXP: 42/48/54/62




Some Haunter have now populated the area where we fought Garret. Like Ghastly and Gengar, they will also try to steal our Pokemon.



Unlike them, Haunter actually attack in addition to teleporting around. It might be just me, but it feels like it teleports more than those two.



Required Loops: 6
Possible EXP: 56/62/68/76


Other than those, plenty of Pokemon have been moved around the region. It'll take too long to mention them one by one, so I'll just provide a list.



Dusk Factory

Available Pokemon: No Longer Available: Newly Available:


Music: Lyra Forest


Up next is Lyra Forest. Since we now has a Pokemon with Cut, we can see what's behind these bushes.



Behind bush number one is Combusken, which will aggro toward Circe before we can even move . We can't find them outside anymore, so this is the only place to get them.



What about bush number 2?



It's our final starter! I've been wondering where you were this entire game.



Required Loops: 3
Possible EXP: 12/15/18/22


We can now also tackle those trees from the beginning of the game, but none of them have anything.

Music: Deep Lyra Forest


Which means it's now time to go deep into the forest once again. This is in Weepinbell's area.



Typloshion moves quickly and can explode once or twice depending on the RNG. Scyther wasn't here before, which is why we didn't go to this area earlier.



Required Loops: 8
Possible EXP: 122/133/144/155/166/177




More new Pokemon! This one's right were we meet Gordor for the first time.



Like Weepinbell, Victreebel will also spit us to the beginning if it catches us. Except this time it's actually useful since it will spit us over the ledge.



The attack is nothing interesting, though. Just a regular ol' puddle.



Required Loops: 7
Possible EXP: 62/72/82/96




Shedinja can now be found in the area where we fought Murkrow. I'm surprised that it actually has an attack.



Required Loops: 6
Possible EXP: 36/46/56/70


On another note, we can tackle the same tree as before to get a Murkrow.



Fuck you too



Back in the beginning of the maze, there's a rock we can break. We can actually do this back at our first visit, but I forgot



And with this, we have now found all the starters' middle stages.



Required Loops: 8
Possible EXP: 36/40/44/50




Lyra Forest

Available Pokemon: Newly Available:


Music: Krokka Tunnel


Our final area for today will be Krokka Tunnel. Which apparently lies right above Panula Cave.



North from where we meet The Quads now has an ivy growing out of it. We can now access the Torkoal and the stairs.

1234567890num posted:



Did you notice the stairs back then?



Torkoal attacks with power somewhere between Numel and Camerupt. It moves with the speed of...well...a turtle. Even though none of Squirtle's family act that way



Required Loops: 9
Possible EXP: 77/87/97/111


Music: Panula Cave


It brings us to Panula Cave. Which means that we didn't actually need to bother with the Aquamole and that escort quest



Going up brings us to a blocked path that leads to the end of the cave. There's no Fire Pokemon in Panula Cave, so we couldn't melt this before.



And now the ice is gone. We'll leave Panula Cave for another time, though.



Going the other direction, we have a ledge toward the beginning of the cave and an Absol.



It attacks with a boomerang. Both the originals and the clones can attack and they all move very quickly, so catching it is a huge pain in the ass.



Required Loops: 5
Possible EXP: 106/114/122/130/138/146


Music: Krokka Tunnel


This one is in the area with all those Zubat.



Paras attacks with Spore. It used to be its signature move, after all. It's nice how a lot of these Pokemon's attack corresponds with their movesets



Required Loops: 8
Possible EXP: 40/44/48/52/56/60


It's not nice how low the EXP yield is though



To get the rest of the new Pokemon for now, we have to explore a completely new part of the tunnel. This post was more visible than the stairs, but you're being bombarded with Zubat here.



Going to the right brings us back to where we fought Tiffany. Let's go up the fork past the fence first.



Speaking of Tiffany, do you guys remember WHY the Go-Rock Squad was here?



1234567890num posted:

Somewhere with this cavern sleeps a legendary Pokemon... Have you heard such a rumor? Wouldn't you agree that is the most exhilarating and exciting of tales? Of course, mere Rangers would never be able to gain mastery over any such legendary Pokemon.



1234567890num posted:

Oh, I have so had it! There's no legendary Pokemon to be found! My big brother all left without me, too...



It's not surprising that they didn't found it considering how ridiculously hidden it is.



You need 2 Pokemon with Cross, 1 with Lv 2 Cut, and 4 with Lv 2 Crush. So 7 Pokemon in total. That leaves no room for any other Pokemon.



As for the identity of the Legendary Pokemon, it's...

Video: Registeel






Registeel only does one thing. But boy does that one thing makes everything harder.



It drops iron balls, which then roll in a random direction.



Of course, if the balls hit our line while they're falling, it still damages us. So it's best to keep our line on the bottom.



Having our line be as short as possible will minimize the chances of us getting hit. Sometimes luck will still fail us, though, like in this case



Basically the tactic is to keep our line at the bottom as short as possible, only looping Registeel when it's near the bottom. While hoping that none of the balls roll toward where our line begins. Do this 20 times and you're golden.



...Yeah, it took around 8 minutes to capture it. It's ridiculous.



Required Loops: 20
Possible EXP: 420/438/456/474/492/510


The worst part about this whole thing is that the rocks and fence don't respawn, so I could've gone out and grabbed a Fire or Fighting assist

Or at least I think they don't. As far as I know from experimenting after the recording, the objects all respawn after completing the game but won't do it again for the rest of the game. Not including the mysteriously-replaced signs, of course.




We have one final Pokemon to cap things off for today.



It's the Pokemon that basically caused this whole mess by separating us from Hastings.



Required Loops: 9
Possible EXP: 40/46/52/58/64/70


Like Hastings said, Dugtrio is very shy and won't attack, opting to just try to dig around (just like Diglett). It's kinda anticlimactic.

Krokka Tunnel

Available Pokemon: Newly Available:

As usual, it's now time for more voting! The choices are still the same as before: