The Let's Play Archive

Professor Layton and Pandora's Box

by Dragonatrix

Part 12: Deluxe Carriage

Puzzle Remix





2. C's the only one of the three men not wearing any of the items he was wearing originally.
3. A and B must both be wearing a single piece of clothing -- shirt or pants -- that they were previously.








Rule number two? No one can pull off sequins.
But with that swish suit of yours, you're golden. No swanky nightclub will turn you away. I guarantee it!





2. "If Thomas gave Johnny two apples, Johnny would have three times the number of apples that Thomas would have." You know from Hint One that the original difference in apples between Johnny and Thomas is two. In the above scenario, the gap increases by four to six. We now know that when Thomas loses two apples, Johnny has six more than him, which is also three times more.
3. Can you think of a number where the result is the same if you add it to six or multiply it by three? That number is how many apples Thomas has after giving two away. So, if we add those two back, Thomas has...








Once our train is in working order, we'll be moving onto the next town.
Oh, then I expect you'll run into the young mistress. She's leaving on the Molentary Express today.
Should you bump into her, do say hello.
Oh, and remember, please keep Miss Katia's trip a secret from the master.





2. Did you notice that shape C fits perfectly into the space available on the bottom layer of the box?
3. If you read Hint Two, all you have left to do is find shapes that fill the remaining two-by-three cube space on the upper layer.








Oh, right, what did you want to know again?
I was wondering if you might know anything about the Elysian Box.
Let's see... Let's see... Nope, I haven't got a clue. If I were you, I'd try asking someone else.
I see...





3. House C is red.












3. Adding white to the three paints you have gives you four colours you can use to make flag designs. If the leftmost third of your flag is white, you will have a total of nine distinct designs.

















I am unbelievably envious of how easy people that aren't me seem to have found this one. Teach me your ways, magical people.



You seem like a nice man, so I'll be straight with you. I wouldn't talk about that box in these parts.
But why?
Well, it's complicated. Now, I've given you my advice, so smarten up and follow it.





2. There's one item in this list that is useless unless two or more of the same item exist.
3. The item in question could be in perfect working order, but the only way to show it off is if you use it as a pair.








And finally...





3. Try taking one small chain, popping open each of its seven links, and using those individual open links to connect the other small chains together. Is the answer clearer now?






Whew, that was a lot of puzzles again huh? Let's take a bit of a breather from that for a moment.

Suspense







What, however, remains a mystery.





Molentary Express



So, we're back on the train... joy of joys. But worry not, for this part of the train journey is not awful and blatant filler! I know, I'm shocked too.



Well then, how do we get to the phantom town?
That's an excellent question, but I don't have the answer, Luke.
But if the Molentary Express does indeed head for parts unknown, the crew will know something about it.



Yeah, so here's the deal here. We've already gotten like all the hint coins the last time we were here, and they don't respawn. There's also a considerable lack of passengers now, for some reason.



So we'll just skip from place to place so we can get this beat done quicker. Chester's the first staff member we run into.




You're really closed?!
Yes, you see, on the way to Luxenbelle there's a long, unlit tunnel we have to pass through.
While in the tunnel, none of the scenic views our restaurant affords patrons will be visible.



Hence, our temporary suspension of service.
Wow, talk about a classy operation. Mr Beluga has really thought of everything, hasn't he?!

Apparently so. Beluga's on top of his game I see.



Anywho, kitchen's right there so we'll just pop in and say "hi!"



Not quite as good as he could be, but I'm waiting a little bit longer so I can smash all the step goals at once.


I knew it'd be tough without him around, but I didn't realise how lonely I'd get. Is he happy at least?
Don't you worry, he's doing great! He'll be as fit as a fiddle before you know it!
That's really good to hear. Don't let me down, OK?
I'm actually about to close up the kitchen and rest until we get to Luxenbelle.



As tempting as that is, there is still one last person to go speak to.



A wild SteveHank is lurking at the back end of the train. Surely the mechanic will have some truly useful information for us.




What do you mean? Didn't you just finish repairing the train?



Hrm, and that's all we can get out of him unfortunately. Guess we'll just return to our room and see what this Luxenbelle place is like.



Is what I would like to say, but this fellow is new. We must say "hi" at once!




I'm headed to Luxenbelle, so it seems we'll be travelling together, for a while at least.
Here, have you heard about that long tunnel on the way to Luxenbelle?
When the train passes through it, every light on board is switched off.



What if someone needs to go to the toilet in the dark?!
Something very weird must be going on if they shut off access to the deluxe carriage.



Luke, I think I've worked things out. Quickly, to the deluxe carriage!
I'm right behind you, Professor!

So am I...



But first an unobvious sidetrip! This particular corridor is the one immediately below the dining car.



See, now that we've spoken to Conrad in the open room here there's someone else that's new. This is where Mitzi and Capone were at the tail-end of the first Molentary Express journey.

...Uh, no pun intended.




Where might you and yours be headed?
Our destination is, well, flexible. You see we're travelling in search of a relic called the Elysian Box.
We've managed to find some anecdotal evidence suggesting the box is linked to a strange town...



Well, mercy me, you've got quite an adventure on your hands, haven't you?
While I can't say I've heard of the particular town you speak of, I can offer you another tale I've heard.



First, rumours of a vampire and now phantom towns. Goodness, it's like we're living in a mystery novel.

Why do I suddenly feel like someone switched the script with a Dungeons and Dragons campaign while no-one was looking?

Anyway, with that interesting conversation over we'll just head south twice to where we first met Sammy Thunder! blocking entry to the carriage.




Something's written on that sign on the door. Actually, it appears to be a puzzle of some sort.
I have a hunch that if we can solve that puzzle, we can gain access to the carriage.

Since this is a mandatory puzzle but a bad stopping point, we'll pretend to solve it for a moment as per usual.





This is more useful than it seems. It's a block so it, y'know, blocks Hamtaro's view of things.




Yes, it's far more luxurious than the standard carriages. These tickets must cost a pretty penny.



They have purple carpet you guys! Purple!

Also two hint coins and since this is the frontmost carriage we have two options. Leave the deluxe carriage (no) or enter that open room and miss these two coins forever if we don't collect them now.




And one and a half times as big as our room to boot!
Plus, just look at how super squishy this sofa is! Wheeee!
Come now, don't jump on the sofa.
Luke, remember that discussion we had about how gentlemen should act in front of ladies.
Wow, you're right! It's sooo squishy! Wheeee!
...



Anyway, sorry to burst in on the party, but I'm just here to snazz up the rooms.
Hmm... Let's see... Do I put them here? Negative, Sammy, that's no good. Hmm...
Hey, you there. Smart-looking dude! I mean you, man!
Me, good sir?



Can you work out where I should put these things to make this whole area smell nice?
Of course. It shouldn't be too much trouble to find a spot for flowers as lovely as these.

To the surprise of probably no one, this is also a puzzle. We'll get to it shortly!



Oh, petalicious. It's not crazy, but it makes a statement. I'm sure it'll go down a treat with the boss man.
...
Well, anyhow, kick back, relax, and enjoy the rest of your ride on the Molentary Express.



Mmm, yes, quite nice, I'd say.
But back to the task at hand. We've given this place a once-over and come up empty handed.
A gentleman can't very well go barging into other people's rooms, so let's return to our room.
Oh, Professor, do we have to? It feels like it's got so late. Can't we just stay here for now?



They have a purple rug in here too. That's super unfair!

Also like before, if we don't grab these two coins now they're gone forever once we leave the room!




What's the matter, Flora? Yaaawn... Gosh, all of a sudden I'm sort of sleepy, too...
All right, you two, this is no time for jokes... Oh dear, I'm suddenly... quite tired myself.



code:
ABORT
RETRY
FAIL












1. "The X must be second from the top." As you know exactly where the X should go, start by placing this symbol. Once it's filled in, move on to the other conditions.





1. Here's a handy hint. Start your work from the corners of the car.























1. The length of a side of the original square is equal to the diameter of the circle you cut. If you then cut the largest possible square from that circle, what would be the relationship of the circle's diameter to the new square?





1. If you added B and B together, the digit in the ones place (the last digit) of the resulting sum would equal A. Since no two single digit numbers can add up to more than 18, you know the number in the tens place of the sum of B+B must be one. The only other value that influences the tens place in the solution is the A in AB+B. Therefore, A+1 must equal B.





1. Subtraction? No, that's not it.

You want to add.

ADD! ADD! ADD ALL YOU CAN!