The Let's Play Archive

Professor Layton and the Curious Village

by Dragonatrix

Part 3: The Reinholds



The new recipient of Luke's letter is... Sherlock, huh? No complaints here, that's for sure.



[Music: About Town]





Now Luke and Layton must go to Reinhold Manor, residence of Lady Dahlia, the author of the letter.

But before they do that, they have some things to clear up while they still have the chance!



[Music: Puzzles]



2. B is certainly not the hat you are looking for.
3. D isn't the right hat either.

Common consensus was that A is the answer, and it is...






I dunno about anyone else, but I greatly dislike these types of things. Optical illusions and all that; not because they're confusing or anything but because they're just plain uninteresting. As for this one? I usually get it wrong by selecting C first because it looks like the right answer and I never think to measure.

B and D are obviously wrong even without wasting 3 hint coins for any help.


[Music: About Town]



: I think you've got the hang of this. If you try your options one by one, you'll eventually find the answer. However, you'll also encounter lots of puzzles that can't be solved by simply trying all the answers. It goes to show you how important it is to think for yourself and find the answer on your own. Well then, best of luck to you! I'll be rooting for you two!



[Music: Puzzles]



3. Trying to follow the directions from each house only complicates matters. Instead, why not follow the directions in reverse? Need to say, going backwards means the directions you turn will reverse as well. Start by facing right, then head left down the road, then take a left, then another left...

This was the most common answer, and it is...






Of course, the game decides to explain it in the most needlessly convoluted way possible. As was noted, turning left, then right and then right again is identical to turning right immediately.

Additionally, even if you didn't realise that fact there's only 2 possible answers anyway. Take a close look at the exits for all the houses; there's 3 that open to the right, 2 that open to the bottom. As a result, the answer cannot be any of these 5. If it was, there'd be no way of knowing which is the answer with the clues given in the question.

This leaves you with only the blue house opening upwards, or the yellow house facing left. If you factor their openings with an immediate right turn, the yellow house has you facing north so it's wrong too. This leaves the blue house as solution. That sounds convoluted too, but that's probably just me failing to explain it clearly.


[Music: About Town]



: Now for that gossip I promised you. The Reinhold family owns all of the land this village is built upon. I hear they own all the buildings too. I suppose you could say this village belongs to the Reinholds. Well, that's all from me for now. But rest assured that next time I'll have a harder puzzle for you!

Halfway done, let's wrap up this with these last two at the clock...



[Music: Puzzles]



3. 12:22 is another combination that's easy to overlook. Also, have you thought about 11:12? Be sure to look at the various combinations that follow the above time as well.

34 wasn't quite unanimous this time, but that's because it's easy to misread what its asking. I think everyone does it at least once so that's understandable. It was still the most common answer though, and the majority were...






Once you read it a second time, or more I guess, this one's not so bad. Just tedious writing out all the possible times and making double sure you didn't miss one.

Finally, we have...




And the votes for this one were split roughly 50-50, but 11 is a wee bit more logical right? As was demonstrated, it's 22 for a full day so going from either noon to midnight, or vice versa, should be half (i.e. 11). And, it's...




Were it only that simple. There's something that a full day does differently that a half day does not under these conditions. And the same contingency that makes a half day 22 is what affects the answer to this question.

The other solution given was, of course,



And, this one is...






As the image above the explanation demonstrates they cannot pass over during 11 o'clock. It would occur at exactly noon but that's when they come to a stop in this question. This is also the same reason it's 22 during a full day, for reference. It can never happen during the first and/or last hours given (assuming 12 is used for either at least).

But, hey, if you still think it's 11 you're not alone in that regard. I've seen people debate the solution to this exact same question for about an hour before, though whether or not that counts is a different matter as it was in a pub quiz and all.


[Music: About Town]



Anyway, that's all the current loose ends tied up so let's go advance that plot.



Okay, I lied just a little bit. By finishing Ramon's little puzzle we have access to this one hiding in the flowers now. We couldn't do it before as it's considered on the other side of the water thus we need access to that half to get it. It's on the same screen but being able to access it constitutes progress. It's a pretty subtle thing and it's also an easy puzzle to miss because of that, and yet it's so cleverly done I can't really hate it.




: Indeed they are. I'm sure someone put a lot of work into them. Oh, that reminds me would you like to hear a puzzle about growing flowers?
: You bet, Professor! Let's hear it!



Sorry, but not right now. It can always wait until later.



Well, the house is right there and all so let's just go take a look see.






: It's positively gigantic! Just look at the size of it!
: It certainly seems like we've come to the right place.

[Music: Fade to Silence]



[Music: About Town fades back in]



: Yes, sir!



Not much to this screen, unfortunately. Just a little one you have to traverse everytime you want to enter or exit the mansion. There has to be one, doesn't there?

[Music: Baron Reinhold]



: Everyone is waiting upstairs for you. Ah, but before you go, I have a message from Lady Dahlia. She has requested that you take a look at this puzzle. Please do not be taken aback. My lady has the strangest sense of propriety sometimes.



Hmm, you know what? I don't really feel like it. I'd rather stare at the wall.



More accurately, we cannot do anything else at all until we solve this puzzle. We can quit it, but we just get thrown back in immediately.



It's a pretty easy one though, all things considered. We've seen harder at least.


[Music: Puzzles]



1. The original shape shows the dog walking. Think about how that shape will change after the dog gets hit by the car.
2. Dogs walk on all four legs, but since this poor pooch isn't doing much walking anymore, the position of his legs must have changed.
3. The dog is probably sprawled out on the road where it got hit. To show this, you'll need to move two of his legs, or two matches. Take the two legs in the middle and bring them above.

I honestly don't know why it's worth so much, when it's easier than a lot of the other ones we've done already.



Looks about right to me, might be a bit too much off-centre though.






It's still close enough to count at least. Nice thing about these kinds of puzzles is you don't need to be perfectly accurate down to the last pixel; so long as you have the rough idea and represent it accurately it's sufficient. Can't just move the matches though, since then the poor things legs would be upside down!


[Music: Baron Reinhold]



: Again, I do apologise for the strangeness of the request. Now, please walk this way. We mustn't keep Lady Dahlia and company waiting.



Talking to Matthew again just reminds us of what the plot wants right now, so let's look at the paintings instead.



[Music: Silence]



[Music: ???]

: The two portraits are next to each other, so they're likely family. She's probably the baron's daughter.
: That's exactly right, sir. You are looking at a portrait of Flora, the late baron's daughter. Pardon me for asking, but I couldn't help but notice your keen interest in art. Would you care to take this old frame with you? It used to hold the most wonderful painting. However, all that's left of it now is this small scrap.



After this point, there's some puzzles we can do that will give us a scrap of the painting. This is not random, and the puzzles that reward us with one are static. None of the scraps are missable, and when we put the painting back together we do get a reward for it.

: So this is a piece of that old painting then? How interesting!

[Music: Baron Reinhold]

Not much else to do down here but examine the bookcase next.



: It's important to keep your mind sharp, Luke. So why don't you give this puzzle a go?



Um, that's okay. We'll come back for it later!



So, there's nothing else to do at all now but go upstairs.


[Music: Silence]




Highly recommended watching!





[Music: Baron Reinhold]



: Whatever is the matter?
: Oh, this is simply terrible! My dear, sweet baby! My Claudia!
: Your... Claudia?
: Sweet, sweet Claudia! My little honeykins! My smoochie pie! My baby! Matthew! Matthew!



...And I'm sure someone just nearly had a heart attack after seeing that many "!" all at once. Though, here it just means it's someone that can be spoken to or a point of interest.

We'll start with the tall skinny guy at the back.




: Or rather, he WAS until he "kicked the bucket," as they say. But I digress. So you're the famous Professor Layton? Hmph. I thought you'd have more presence. Well, never mind that. I take it you won't mind if I throw a puzzle your way. It shouldn't prove difficult for a man of your ability. If you're as good as they say, this shouldn't amount to much more than a distraction.



...Actually, I do mind. Can't it wait until later?



I think I'll go talk to that chandelier. Seems less irritable, for some reason.



Oh, right, sometimes they don't even pretend to make the puzzles you can find relevant to anything. It's just "here's a random puzzle etched in the geometry somehow, go solve it." Can't say I mind all that much; I'd rather have no pretense than a shallow pretend one.



Well, I would rather that. Just... not right now.



Lastly, let's talk to the... er... large gentleman on the left.




: My name is Gordon, the Baron's brother and one of those who requested your services. I'd like to explain our situation further, but right now it's probably best to do as Lady Dahlia says.

And that's all that done. Talking to either Matthew or Dahlia advances the plot, and it really doesn't matter which one you choose. Nothing changes at all.



: My little Claudia got scared and ran off! Didn't you see her dart out of the room?
: I... I must have missed her. I'm terribly sorry, my lady.
: Oh, you're just useless, aren't you! Professor, you didn't see which way my baby ran off to, did you?
: Your... baby, madam? If you are referring to that white cat, I saw it run out that door a moment ago.
: What?! And you simply stood there and let her escape?!
: Well, she IS a cat. They are animals, after all, and animals must run about from time to...



: She is a delicate flower, and she is simply a mess when I'm not close by to comfort her!

...Yeah, Dahlia's one of them types of people. If this was recent, I'd kind of understand it but somehow I get the impression it's not a coping mechanism for some reason.

: Matthew! I need you to find Claudia and bring her back immediately!
: About this little inheritance problem of yours, Lady Dahlia...



: You could have stopped her and you didn't! So you have a responsibility to find Claudia and bring her back!
: Hmph! Sending the professor off to find a silly cat! The nerve! Who do you think you are?!
: Ha ha! Oh, it's fine, Luke. Besides, Lady Dahlia does have a point. It does seem we let Claudia run off. Madam, if you'll excuse us, we have a cat to track down.
: Thank you, and please hurry! My Claudia is such a delicate flower, even the coarse outdoor air might prove too much for her!



So, next time we have a cat to track down. Should be fun!





[Music: Professor Layton's Theme]



I think 20 is a little high for this one, but when we see a later one it'll look reasonable in comparison.



1. The two workers receive �100 for the job and divide it according to the amount of work each person did. In this case, "work" refers to the number of hectares each person seeded. Read the puzzle again and think about exactly how much work each person did.
2. Since work refers to the number of hectares each person seeded, the amount of time each person took isn't a factor in deciding payment.
3. Did you see the sentence that said that Roand and Alfred were assigned a 4-hectare plot of land to work together and split in half? What does that tell you about the amount of work each person did?



I have a rough idea why this one is different but it does depend on what the original japanese puzzle was.



1. Two of the equations have D as their answer. Your starting point should be to compare these two equtions.



Now the American version of this puzzle is amazing.



Incidentally, I'm not giving you any of the hints for this one. I doubt I need to explain why.



Now I dislike this puzzle, though that's because...



Y'see, I took maths at further education (college level); even discounting that I was never good at these kinds of questions, which amounts to anything with arcs or circles really. As a result I always overcomplicate these types of puzzles. So, yeah, not the most fun I could have.


1. Maybe you looked at the diagram and realised that the triangle formed by points A, B and C is a right-angled triangle. That's sharp thinking and exactly right. However, are you sure there isnt a much easier way to find the answer?



This, on the other hand, I put along the same lines of the gardening puzzle above. Mayhap worth a bit more than it ought to be, but functionally it doesn't matter.



1. The matches are arranged so that they appear to form four adjoining cubes. How can you rearrange things to make one of these cubes disappear?